Hi,
I'm thinking about how to do a streaming world in OSG and I have noticed one
problem at first.
We have scene graph node position - 32 bit integer. We walk through terrain
meeting some trees, houses while sectors ahead are loading on a background and
then the position of a player and 3d
Mon, Oct 29, 2012 at 5:24 AM, Dmitry K. zzfi...@hotbox.ru wrote:
We have scene graph node position - 32 bit integer. We walk through
terrain meeting some trees, houses while sectors ahead are loading on a
background and then the position of a player and 3d objects becomes maximum
integer
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