[osg-users] Streaming world and integer limitations

2012-10-29 Thread Dmitry K.
Hi, I'm thinking about how to do a streaming world in OSG and I have noticed one problem at first. We have scene graph node position - 32 bit integer. We walk through terrain meeting some trees, houses while sectors ahead are loading on a background and then the position of a player and 3d

Re: [osg-users] Streaming world and integer limitations

2012-10-29 Thread Chris Hanson
Mon, Oct 29, 2012 at 5:24 AM, Dmitry K. zzfi...@hotbox.ru wrote: We have scene graph node position - 32 bit integer. We walk through terrain meeting some trees, houses while sectors ahead are loading on a background and then the position of a player and 3d objects becomes maximum integer