Mon, Oct 29, 2012 at 5:24 AM, Dmitry K. <[email protected]> wrote: > We have scene graph node position - 32 bit integer. We walk through > terrain meeting some trees, houses while sectors ahead are loading on a > background and then the position of a player and 3d objects becomes maximum > integer value. What then? I don't know. > What I are regular methods to avoid such limitations? > Maybe I should reset position to relative value in each sector? > > What exactly are you saying is a 32-bit integer? I'm not aware of any 32-bit int limitation in OSG.
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