Hi,
What do you mean by "fixed mesh" and "simulation progress"? Can you explain? Do you need to display wireframe quads?
Cheers
Sebastian
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Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail gesendet.Am 08.07.16, 22:54, Christos Chatzivagias schrieb:
P.S.
QUAD and QUAD_STRIP are deprecated anyways, since GPUs are essentially
triangle processors anyways. So unless you're after a very specific use
case, simply triangulate your scene and let the Stripper do its magic.
Cheers
Sebastian
Hi Christos,
Hi,
Is there any way to run an optimiser
Hi Christos,
Hi,
Is there any way to run an optimiser that creates QUADS to QUAD_STRIP indices
like
tri strip visitor creates TRIANGLE_STRIP from triangles?
...
There is nothing like this in the core. The question is: What would it
be usefull for? I guess there wouldn't be much of a
Hi,
Is there any way to run an optimiser that creates QUADS to QUAD_STRIP indices
like
tri strip visitor creates TRIANGLE_STRIP from triangles?
...
Thank you!
Cheers,
Christos
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68046#68046
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