Re: [osg-users] TRISTRIP_GEOMETRY optimiser for QUAD STRIP

2016-07-09 Thread Sebastian Messerschmidt
Hi, What do you mean by "fixed mesh" and "simulation progress"? Can you explain? Do you need to display wireframe quads? Cheers Sebastian -- Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail gesendet.Am 08.07.16, 22:54, Christos Chatzivagias schrieb:

Re: [osg-users] TRISTRIP_GEOMETRY optimiser for QUAD STRIP

2016-07-08 Thread Sebastian Messerschmidt
P.S. QUAD and QUAD_STRIP are deprecated anyways, since GPUs are essentially triangle processors anyways. So unless you're after a very specific use case, simply triangulate your scene and let the Stripper do its magic. Cheers Sebastian Hi Christos, Hi, Is there any way to run an optimiser

Re: [osg-users] TRISTRIP_GEOMETRY optimiser for QUAD STRIP

2016-07-08 Thread Sebastian Messerschmidt
Hi Christos, Hi, Is there any way to run an optimiser that creates QUADS to QUAD_STRIP indices like tri strip visitor creates TRIANGLE_STRIP from triangles? ... There is nothing like this in the core. The question is: What would it be usefull for? I guess there wouldn't be much of a

[osg-users] TRISTRIP_GEOMETRY optimiser for QUAD STRIP

2016-07-07 Thread Christos Chatzivagias
Hi, Is there any way to run an optimiser that creates QUADS to QUAD_STRIP indices like tri strip visitor creates TRIANGLE_STRIP from triangles? ... Thank you! Cheers, Christos -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68046#68046