Hi David,
Thank you very much Sebastian! You are awesome!
You really made my day. I can see the tesselation it's working now. : )
Thx, an , in comparison, most elaborate question like this needed some
attention :-)
If I'm allowed to add one question for personal advancing.
What do i have to
Thank you very much Sebastian! You are awesome!
You really made my day. I can see the tesselation it's working now. : )
If I'm allowed to add one question for personal advancing.
What do i have to change in the shader so that the model is normal again?
My Model is looking like it was pressed
Hi David,
tesselation shaders usually work on the GL_PATCH primitive rather than
usual triangles. So in order to get your program running you need to run
a visitor on the scene and convert the primitive sets to this.
This however won't magically solve every tesselation problem, but this a
Hi osg-Forum,
I'm kind of stuck with a problem in how to combine a tesslation shader in osg
with a normal model right now. I really searched over google a couple of times
and over the osg forum. I can't find an answer to my problem. Normally i prefer
to not ask and just resolve it myself
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