Hi, Has Transform feedback been integrated into OSG? Are there any
examples around that anyone knows about?
Thanks and Regards
Paul
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Hello,
today I want to share my experiment with transform feedback. I implemented an
example from the book OpenGL Superbible, Fifth Edition. In Chapter 11 there
is a spring mass system example. The aim is the calculation of the physics into
the vertex shader. The result should have to transfer
Hi Paul,
Thanks for your reply.
I have decided to try using draw callbacks, and the osg encapsulation of shader
programs. However, I have another question.
How can we access the OpenGL pointer to an osg::program containing shaders? We
need this pointer to set up transform feedback.
I
Hi,
I guess my first question was too vague. Sorry about that. I am still trying to
use transform feedback on an entire scene inside osg.
I have created a CustomDrawable class with a drawImplementation that can
perform transform feedback on anything drawn inside it. I am now trying to draw
Hi,
I am interested in using a geometry shader to do calculations on the GPU but
instead of drawing the result, it should be piped back into a vertex buffer.
A high level description of the process is:
1. Load scene and shaders to be used for transform feedback. (I do not know if
I would
Hi,
I'm using geometry shaders with openscenegraph. I'd like to ask if there
are plans to implement transform feedback soon.
I'm just wondering, since this extension seems to be NV only. Is this
the same for geometry-shaders ( i.e. are there ATi cards that support
geometry shaders) ?
cheers
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