Hi Holger,
Wrapping up high level OSG calls with C function entry points would be
possible, but unless you are very modular in the way you manage your
application you may end up have to expose more and more OSG classes
via C functions and structures, and could up with far more work than
you bargai
On 10/12/2010 6:46 AM, Holger Carsten Krumm wrote:
> first of all my regards to this community here. OSG is a great API for using
> 3D graphics on a high level and seeing the supportive nature of the guys
> here, it is overwhelming!
> I got a question, being a not-so-deeply-involved programmer.
>
Gordon.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Holger
Carsten Krumm
Sent: Tuesday, October 12, 2010 1:47 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Usin
Hi,
first of all my regards to this community here. OSG is a great API for using 3D
graphics on a high level and seeing the supportive nature of the guys here, it
is overwhelming!
I got a question, being a not-so-deeply-involved programmer.
Can someone give me some information about using OSG
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