I saw this thread when searching for some info on the Delaunay triangulator.
I'm actually using it for something right now. It's working (in 2.8.0 anyway).
-Steve Gifford
On Sun, Feb 1, 2009 at 3:57 PM, Art Tevs stud_in...@yahoo.de wrote:
Hi Rajesh,
it is not even guaranteed that the
Probably the best 2d delauney triangle generator is
http://www.cs.cmu.edu/~quake/triangle.html
It's licenced for non-commercial use so can't be included in the OSG build. But
might be useable for your project.
You can negotiate a commercial licence from the authors
There is also the GNU
So you mean to say osg cannot triangulate closed meshes.
Is this the limitation of osgdelaunay or deluanay algorithm itself?
Are there any alternative way to triangulate closed meshes using osg?
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=5611#5611
Hi Rajesh,
it is not even guaranteed that the current delauney triangulator producing any
valid results at all. Couple of months ago, I have also tried it and nothing
usefull came out. However, then I changed my algorithm and didn't required the
triangulator at all.
The code wasn't touched
Hi,
for some reason his first post didn't come through the mailing list, here is
the complete problem:
http://osgforum.tevs.eu/viewtopic.php?t=1282start=0postdays=0postorder=aschighlight=
As for the answer, I'm not sure but I think OSG's Delaunay triangulator
doesn't generate closed meshes
Anybody out there to help me.
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=5381#5381
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