HI Farshid,
On 7 May 2014 20:43, Farshid Lashkari wrote:
> I made the proposed changes and everything seems to work properly after some
> initial tests. I still want to play around some more before submitting a
> patch though.
>
> Currently, I have the Geode::traverse method call
> "NodeVisitor::
Hi Robert,
On Wed, May 7, 2014 at 10:52 AM, Robert Osfield wrote:
> Feel free to have bash implementing it, see what happens when you try
> to make the changes. Unfortunately I'm just too hazy on the whole
> issue to know of the potential issues that might need resolving off
> the top of my head
Hi Farshid,
On 7 May 2014 17:26, Farshid Lashkari wrote:
> I have an application that will load a model from file and attach a custom
> cull callback to the node. I recently discovered that my cull callback does
> not work properly if the root node of the model is a Geode. When
> encountering a G
Hi Robert, all,
I have an application that will load a model from file and attach a custom
cull callback to the node. I recently discovered that my cull callback does
not work properly if the root node of the model is a Geode. When
encountering a Geode, the CullVisitor will handle the cull callbac
On Wed, Jul 7, 2010 at 4:12 PM, Andy Skinner wrote:
> What is the difference between the cull callback set on a Drawable and a
> NodeCallback set as a cull callback on a Node?
>
> I saw one thread on the list where someone was confusing them, and the
> difference was mentioned, but not spelled out
What is the difference between the cull callback set on a Drawable and a
NodeCallback set as a cull callback on a Node?
I saw one thread on the list where someone was confusing them, and the
difference was mentioned, but not spelled out. It appears the
Drawable::CullCallback is used to decide
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