Hi Richard,
My best guess would be that you haven't attached the Camera's to the
appropriate graphics context properly, there isn't any difference in
the way that 2.6 and 2.8 handle window inheritance so I'm surprised
you see a difference, perhaps something else in the mix has changed.
I'm not a Q
hi,
the 2.6 screenshot shows the expected functionality (the right panel is a
top down view).
The problem is in 2.8 my composite views are rendered on the desktop instead
of within the window. Can you think of a reason for this?
I suspected the problem is how I create the view in the SceneOSG::add
HI Richard,
The right window looks odd, is this correct? Is this way one should
expect if everything is working or is this an example of the problem?
Robert.
On Sun, Mar 1, 2009 at 11:54 PM, Richard Baron Penman wrote:
> Sure, here is a screenshot with 2.6 where the composite views are contain
Sure, here is a screenshot with 2.6 where the composite views are contained
within the window.
Richard
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Hi Richard,
Could you explain what we should be expecting. For instance a
screenshot of what it originally looked like would be useful.
Robert.
On Fri, Feb 27, 2009 at 1:58 AM, Richard Baron Penman wrote:
> hello,
>
> When I upgraded from 2.4 to 2.6 the CompositeViewer example in my previous
whoops, got the versions wrong - I upgraded from 2.6 to 2.8.
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Hello Richard,
I am trying to provide multiple views of an OpenSceneGraph scene within
a Qt window.
[...]
But I am still not clear how to render each view. The examples use
composite_viewer->frame() in the paint event but for me this only
renders a single view and leaves the rest blank.
Is
HI Richard,
On Mon, Dec 1, 2008 at 11:48 AM, Richard Baron Penman
<[EMAIL PROTECTED]> wrote:
> The examples I've seen put frame() in their paint event and don't render
> without it there. Is there an example available that implements the
> architecture you describe?
Well all the examples except t
The examples I've seen put frame() in their paint event and don't render
without it there. Is there an example available that implements the
architecture you describe?
> Or use multiple viewers.
that would be the simplest way. Can viewers share the same node group
memory?
Richard
On Mon, Dec 1,
Hi Richard,
The osgViewer:::CompositeViewer/Viewer architecture is designed to
support one frame loop driving all the windows associated with that
viewer, not multiple places trying to dispatch frame(). So you use a
single timer. Or use multiple viewers.
Robert.
On Mon, Dec 1, 2008 at 11:16 A
hi Robert,
I've tried both methods used in the example and got both working for a
single view, but not for multiple.
The problem seems to be with having separate timeout loops calling
composite_viewer->frame(). Is there an alternative way to render a view?
Richard
On Mon, Dec 1, 2008 at 10:00 P
Hi Richard,
You don't mention how you are actually implementing the link between
OSG and QT, are you using GraphicsWindowEmbedded or using the window
inheritance of osgViewer. The GraphicsWindowEmbedded route is very
restricted as it's simplicity hides all the
makeCurrent/releaseContext/swapBuffe
hello,
I am trying to provide multiple views of an OpenSceneGraph scene within a Qt
window.
I can get this working for a single view, or multiple views in the same
widget like in the osgviewerQT composite example. But I'm struggling to get
multiple views on separate widgets working.
I know many v
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