Hi Robert,
tested on OS X and works fine. Thanks !
Nick
On Tue, Apr 28, 2015 at 6:01 PM, Robert Osfield robert.osfi...@gmail.com
wrote:
Hi Nick,
The code looks pretty dodgy so I'm not surprised it crashes, just that
surprised we hadn't spotted it sooner. A better solution is to have
two
On 29 April 2015 at 07:04, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
tested on OS X and works fine. Thanks !
Good to hear, thanks for the testing.
Robert.
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Hi Robert,
as is defined like:
osg::BoundingBox computeScenePolytopeBounds( const osg::Matrix m =
*(osg::Matrix*)(NULL));
when using it without passing a matrix it causes crash with g++ on OS X
(Windows and Linux are fine).
Here is the proposed fix
osg::BoundingBox
Hi Nick,
The code looks pretty dodgy so I'm not surprised it crashes, just that
surprised we hadn't spotted it sooner. A better solution is to have
two methods, one that takes a matrix and one takes no parameters. I
have implemented this and checked it into svn/trunk.
Could you test it out
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