: [osg-users] osgVolume ready for testing
Ho Guillaume,
On Mon, Aug 17, 2009 at 4:58 PM, Guillaume
Poirierguillaume.poir...@nrc.ca wrote:
Sorry for the simple question... I am trying to load a list of images
using the --images flag. Looking at the osgvolume.cpp code in 2.8.2, I
don't see how
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: August-18-09 6:12 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume ready for testing
Hi Guillaume,
I'm sorry but your explanation doesn't mean anything to me, I just
don't understand the problem you have
Hi Guiillaume,
On Tue, Aug 18, 2009 at 2:52 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
My question is: If I have 1024 slices as 1024 png image files, how do I
load them in osgvolume ? Sorry this is trivial...
osgconv --image *.png
is how I'd do it...
Also I noticed a typo
-users] osgVolume ready for testing
Hi Guiillaume,
On Tue, Aug 18, 2009 at 2:52 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
My question is: If I have 1024 slices as 1024 png image files, how do
I
load them in osgvolume ? Sorry this is trivial...
osgconv --image *.png
is how I'd
On Tue, Aug 18, 2009 at 3:40 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
Thanks. The typos are on lines 687, 689, 695, and 930.
And which version of the OSG are you talking about??? These line
numbers don't make sense for the svn/trunk version. The best way to
point to an
-18-09 10:53 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume ready for testing
On Tue, Aug 18, 2009 at 3:40 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
Thanks. The typos are on lines 687, 689, 695, and 930.
And which version of the OSG are you talking about
] osgVolume ready for testing
On Tue, Aug 18, 2009 at 3:40 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote:
Thanks. The typos are on lines 687, 689, 695, and 930.
And which version of the OSG are you talking about??? These line
numbers don't make sense for the svn/trunk version
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgVolume ready for testing
Hi Guillaume,
Just to be clear, it looks to me that the typo was LUMINANACE (an
extra A crept in) which should be LUMINANCE.
Robert.
On Tue, Aug 18, 2009 at 4:01 PM, Poirier,
Guillaumeguillaume.poir...@nrc-cnrc.gc.ca wrote
Hi,
Sorry for the simple question... I am trying to load a list of images using the
--images flag. Looking at the osgvolume.cpp code in 2.8.2, I don't see how it
can detect *.png like you mentioned, or detect the list of slices from the
filenames. Am I right on this ?
Thank you!
Cheers,
Ho Guillaume,
On Mon, Aug 17, 2009 at 4:58 PM, Guillaume
Poirierguillaume.poir...@nrc.ca wrote:
Sorry for the simple question... I am trying to load a list of images using
the --images flag. Looking at the osgvolume.cpp code in 2.8.2, I don't see
how it can detect *.png like you mentioned,
-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: August-17-09 1:04 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgVolume ready for testing
Ho Guillaume,
On Mon, Aug 17, 2009 at 4:58 PM, Guillaume
Poirierguillaume.poir...@nrc.ca wrote:
Sorry
Hi Paul,
On Fri, Jan 30, 2009 at 12:55 PM, Paul Melis p...@science.uva.nl wrote:
BTW, is there currently support in osgVolume for interactively manipulating
a transfer function?
I haven't tried it yet, but it should work automatically.
osg::TransferFunction1D holds an osg::Image that it should
Robert Osfield wrote:
Hi All,
Over the last ten days I've been pulling together parts of my work on
volume rendering to create a usable osgVolume NodeKit. The osgVolume
NodeKit is still in it's infancy, but should be have enough features
for end users to start trying it out. This rev of
Hi Paul,
On Wed, Jan 28, 2009 at 3:07 PM, Paul Melis p...@science.uva.nl wrote:
Robert Osfield wrote:
The osgvolume example supports reading a file containing a transfer
function. Am I correct in assuming this file must have the format
scalar value r g b a
where the color values are in the
Hi Robert,
Robert Osfield wrote:
On Wed, Jan 28, 2009 at 3:07 PM, Paul Melis p...@science.uva.nl wrote:
Robert Osfield wrote:
The osgvolume example supports reading a file containing a transfer
function. Am I correct in assuming this file must have the format
scalar value r g b a
where the
Hi Paul,
On Wed, Jan 28, 2009 at 3:31 PM, Paul Melis p...@science.uva.nl wrote:
Ok, good to hear. The 8-bit files I tried seem to work fine, but there seems
to be some problem with 16-bit png files that don't get read in correctly.
I'll see if I can dig deeper in the near future.
Are building
Robert Osfield wrote:
Hi Paul,
On Wed, Jan 28, 2009 at 3:31 PM, Paul Melis p...@science.uva.nl wrote:
Ok, good to hear. The 8-bit files I tried seem to work fine, but there seems
to be some problem with 16-bit png files that don't get read in correctly.
I'll see if I can dig deeper in the
Hi Paul,
On Wed, Jan 28, 2009 at 3:53 PM, Paul Melis p...@science.uva.nl wrote:
Yes, the input actually is a set of DICOM files but OSG fails on reading
these as there is no DICOMDIR file and creating that one with a tool in
DCMTK also fails. So I converted them to PNG files.
I haven't come
Hi guys,
Perhaps you mean the dicom data dictionary?
http://www.mevis-research.de/~meyer/dcmtk/docs_352/dcmdata/datadict.txt
On Mac I had to point to the installed dictionary file:
export DCMDICTPATH=/opt/local/lib/dicom.dic
Otherwise I'd receive an error like this:
Error in reading dicom file
Gerrick Bivins wrote:
Perhaps you mean the dicom data dictionary?
http://www.mevis-research.de/~meyer/dcmtk/docs_352/dcmdata/datadict.txt
Yes, you're right. I remembered having to set the DCMDICTPATH before the
files even loaded, but I think there was also another problem. Will have
to
Hi Paul et. al,
On Wed, Jan 28, 2009 at 3:49 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
I recall that perhaps I didn't wire up the old command line options to
the new property switch... I will go and investigate once I've
completed work on other issues I'm trying to resolve.
To
Hi Robert,
Robert Osfield wrote:
Over the last ten days I've been pulling together parts of my work on
volume rendering to create a usable osgVolume NodeKit. The osgVolume
NodeKit is still in it's infancy, but should be have enough features
for end users to start trying it out. This rev of
Hi Robert,
Congrats on getting all this work on osgVolume done!
To test out osgVolume you'll need to grab OpenSceneGraph and
OpenSceneGraph-Data (for shaders) from svn/trunk. I'll be tagging
2.7.9 very soon, so it'll be in this, and obviously the up coming
stable 2.8 release, but I've very
Hi Robert,
Sounds great. I have never done any volume rendering stuff - but you
mentioned gpu raytraying.
Is related to
http://www.gamedev.net/community/forums/topic.asp?topic_id=516446
Can one implement a sparse voxel octree using osgVolume?
Richard
Hi JS,
On Wed, Jan 21, 2009 at 3:49 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Congrats on getting all this work on osgVolume done!
Thanks. I have to admit it''s not quite done yet though, enough for
2.8, but still plenty fun left in developing it further :-)
Even though
HI Richard,
On Wed, Jan 21, 2009 at 4:02 PM, Schmidt, Richard
richard.schm...@eads.com wrote:
Is related to
http://www.gamedev.net/community/forums/topic.asp?topic_id=516446
No it's not related.
Can one implement a sparse voxel octree using osgVolume?
You might want to use a custom Node
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