Hi Chris,
Chris 'Xenon' Hanson wrote:
Aside: The real work I've been doing is making osgconv recursive on VPB-type
databases
so that the scripting silliness of this procedure:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/CompressExisting
is no longer needed.
Good
Hi Chris,
The ImageLayer is part of osgTerrain, and just wraps up an osg::Image
with geospatial coords to place it in the correct place on the
terrain. At runtime osgTerrain actually creates an osg::Texture2D for
each ImageLayer, but this is not something that is saved to disk, as
the ImageLayer
I was just converting a VPB terrain scenegraph from IVE to OSG format, and I
notice that
it didn't generate new .DDS texture files. Is there an option I'm missing to do
this?
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now
Hi Chris -- New feature for osgconv you should be aware of is the
ability to write out plugin options:
osgconv --format osg
Plugin osgPlugins-2.8.2/osgdb_osg.dll
{
ReaderWriter : OSG Reader/Writer
{
extensions : .osg OpenSceneGraph Ascii file format
Hi Chris,
So, apparently no one has ever tried using the OutputTextureFiles on
OSGDEM/VPB terrain
databases or they'd have noticed it was unimplemented. ;)
I remember converting VPB databases from .ive to .osg to debug problems
I was having or inspect the scene graph structure in the
Jean-Sébastien Guay wrote:
I remember converting VPB databases from .ive to .osg to debug problems
I was having or inspect the scene graph structure in the past, but I
probably never output the textures while converting. I'll generally
avoid loading a VPB database in .osg format because it
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