Hi Martin,
I've made some time ago a simple water shader based on this article :
http://www.bonzaisoftware.com/wfs.html
It seems to directly provide a GLSL shader now.
Good luck !
On Tue, Apr 14, 2009 at 1:50 PM, Martin Scheffler osgfo...@tevs.eu wrote:
Hi,
For my project I need indoor
Hi,
For my project I need indoor water for puddles.
Because I don't have much time to spend on this I would like your advice on how
to do this the fastest way.
I don't need scene reflections or even transparent water, a glossy animated
normal map would be good enough for me.
* Is there
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