2009/12/4 J.P. Delport jpdelp...@csir.co.za
Hi,
Paul Martz wrote:
Danny Lesnik wrote:
How can I create animations within OSG models (similar to cessnafire.osg
sample scene).?
for example, how this file was created?
Look at the OSG file in a text editor and see what nodes it uses.
On 4/12/09 3:14 AM, Danny Lesnik wrote:
And the second question: Can OSG view animated gifs as model textures?
I haven't personally used this but the code is there so it should work.
You probably have to start the animation manually. To do that you need to find
the
respective image,
Ulrich Hertlein wrote:
On 4/12/09 3:14 AM, Danny Lesnik wrote:
And the second question: Can OSG view animated gifs as model textures?
I haven't personally used this but the code is there so it should work.
You probably have to start the animation manually. To do that you need to
On 4/12/09 10:46 PM, Danny Lesnik wrote:
And the second question: Can OSG view animated gifs as model textures?
I haven't personally used this but the code is there so it should work.
You probably have to start the animation manually. To do that you need to
find the
respective image,
Danny Lesnik wrote:
How can I create animations within OSG models (similar to cessnafire.osg sample
scene).?
for example, how this file was created?
Look at the OSG file in a text editor and see what nodes it uses.
-Paul
___
osg-users mailing
Hi,
Paul Martz wrote:
Danny Lesnik wrote:
How can I create animations within OSG models (similar to
cessnafire.osg sample scene).?
for example, how this file was created?
Look at the OSG file in a text editor and see what nodes it uses.
-Paul
Delta3D also has a particle system editor
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