Hi Robert,
thanks for your answer!
What do you mean by tracking with a debugger? I attached to my previous message
the output obtained with in the osg debug mode...
Concerning the other info, I am running my code on linux, with 2.8.1 osg
version.
The code I attached is working if I am
Hi David,
Usually there is not much value in a floating point exception. I guess
there is an NaN or division by zero, which I observed for empty or
degenerate scene bounds.
I advise to compile with floating point exceptions disabled, as osg will
print out errors to the console in those cases
Hi David,
A floating point exception is something you'll need to track down with a
debugger as it's not something that usually could be tracked down with a
code review.
One you have a stack trace and share this then perhaps others might be able
to help. Other information that would help would
Hi David,
On 29 June 2015 at 14:19, david boublil davb...@gmail.com wrote:
What do you mean by tracking with a debugger?
A debugger as in gdb, VisualStudio etc.
I attached to my previous message the output obtained with in the osg
debug mode...
Concerning the other info, I am running my
Hi,
I am trying to run a simple code that I got from tutorial which is supposed to
add shadows to the scene but I am getting a floating point exception error. I
have no idea how I can solve it, I would really appreciated some help...
Here is the source code:
using namespace osg;
int main()
{
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