Hi if you are using osgconv at any stage to convert your model, it implicitly invokes optimizer. you can control this with env var OSG_OPTIMIZER, to turn optimizer off you can pass OSG_OPTIMIZER=OFF Cheers. 19.02.2013, 20:38, "Adam Stambler" ada...@gmail.com:Hi All,I believe I am having trouble
Hi Folks,
Sorry for the spam. It turns out my problem was due to how I was coloring
my selected geometry. For some reason changing the primitive color is
changing the colors of multiple geodes.
Sorry for the spam.
Adam
On Tue, Feb 19, 2013 at 11:38 AM, Adam Stambler ada...@gmail.com wrote:
A single Geometry can only have one StateSet and can't change OpenGL state
within a Geometry, so I'm not sure how you expected this to work. Other than
building a texture atlas, your best bet would be to leave them as two
separate Geometries.
-Paul
Hi all,
I am trying to merge two
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