Hi Robert,
thanks for the information about the contexts. Now my task seems to me easier
that I thought. I'm subclassing from osgViewer::GraphicsWindow, so I think
I'll have to take account for the context IDs and the osg::State, as the
osgwxviewer does (though only for one view). Anyways, I
Hi Alberto,
On 9/21/07, Alberto Luaces [EMAIL PROTECTED] wrote:
thanks for the information about the contexts. Now my task seems to me easier
that I thought. I'm subclassing from osgViewer::GraphicsWindow, so I think
I'll have to take account for the context IDs and the osg::State, as the
Hi Arnaud,
Viewer and CompositeViewer can both share scenes between them.
What you are trying to do is supported, and already works well see the
osgcompsiteviewer. The complication in your case is that QT is quite
up to scratch for this type of work makes it more awkward - its OpenGL
support
El Wednesday 19 September 2007 20:58:00 Robert Osfield escribió:
For apps that have multiple windows and mulitple views on to one or
more scenes that CompositeViewer is the most apporpriate tool.
There is but though, running with multiple graphics context is not
possible when one use
Hi Alberto,
On 9/20/07, Alberto Luaces [EMAIL PROTECTED] wrote:
I'm a bit confused about the naming. What do you mean by graphics context?
An OpenGL one or an osg::GraphicsContext?
osg::GraphicsContext maps directly to an OpenGL context so there
should not be any confusion.
I ask because
Hi arnaud
I can't reproduce your problem. I have 4 osg window in the mainWindow and
all have the same frame rate.
Can you describe you plateform driver vertion OSG, Qt
OSG_OPTIMIZE and OSG_CAMERA_THREAD env var
...
another think is thit is preferable to use osgViewer::CompositeViewer and
Oups forgotten
I use Linux Fedore 7
Gcc 4.2.1
AMD Athlon(tm) XP 3200+
NVidia GForce 7600 GT
OSG_THREADING = SingleThreaded
OSG_OPTIMIZER = DEFAULT
2007/9/19, David Callu [EMAIL PROTECTED]:
Hi arnaud
I can't reproduce your problem. I have 4 osg window
On 9/19/07, David Callu [EMAIL PROTECTED] wrote:
I can't reproduce your problem. I have 4 osg window in the mainWindow and
all have the same frame rate.
Can you describe you plateform driver vertion OSG, Qt
OSG_OPTIMIZE and OSG_CAMERA_THREAD env var
...
Thanks for looking in to this.
Hi Arnaud,
My guess is the context ID's are overlapping for the separate windows,
resulting in sharing of texture objects and display lists. I'm not
sure though, as I haven't tried this type of thing with QT. Could you
modify the osgviewerQT example so that it creates windows/viewers in
the
Hi Arnaud,
I'm afraid I like others are very busy so if you can help by providing
a modified osgviewerQT that we can easily compile and reproduce the
problem then this will really help. Just post source to the osg-users
list.
Cheers,
Robert.
On 9/18/07, arnaud houegbelo [EMAIL PROTECTED]
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