Alexander Löffler wrote:
I am experiencing very frequent segfaults in OSG'S rendering thread when
working with osgText::Text objects. The problem always appears in
State::applyTextureAttributes(), but at different positions in there.
Most of the time in StateAttribute::getTypeMemberPair(),
Alex,
There was a whole load of message traffic on this topic a while ago. From
what I remember, the upshot was that the freetype library wasn't thread
safe. I don't know whether it all got finally resolved or not; my advice
would be to check the archives.
David
Hi Alexander,
Are you dynamically modifying the text? If so then just set the
DataVariance of the Text objects to DYNAMIC.
Explanation : When running in DrawThreadPerContext, and
CullThreadPerCameraDrawThreadPerContext the update,cull of the next
frame is allowed to overlap with rendering of
Hi David,
David Spilling wrote:
There was a whole load of message traffic on this topic a while ago. From
what I remember, the upshot was that the freetype library wasn't thread
safe. I don't know whether it all got finally resolved or not; my advice
would be to check the archives.
thanks for
Hi Robert,
Robert Osfield wrote:
Hi Alexander,
Are you dynamically modifying the text? If so then just set the
DataVariance of the Text objects to DYNAMIC.
Explanation : When running in DrawThreadPerContext, and
CullThreadPerCameraDrawThreadPerContext the update,cull of the next
frame is
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