Re: [osg-users] maya plugin, anyone interested?

2009-07-23 Thread Jordi Torres
Hi Rabbi, I tested rbReader with success in Mac osX. I'll try to get time to test exporter today with my own maya files. Good job! Cheers, Jordi. 2009/7/22 Jordi Torres jtorresfa...@gmail.com Hi Rabbi, Good news! I will give it a try this afternoon. Cheers, Jordi 2009/7/21 Rabbi

Re: [osg-users] maya plugin, anyone interested?

2009-07-22 Thread Jordi Torres
Hi Rabbi, Good news! I will give it a try this afternoon. Cheers, Jordi 2009/7/21 Rabbi Robinson longa...@gmail.com Hi, Hi, I have prepared a tar ball for this exporter. Its located at http://vrac.iastate.edu/~freeman/Rocky_maya.tarhttp://vrac.iastate.edu/%7Efreeman/Rocky_maya.tar There

Re: [osg-users] maya plugin, anyone interested?

2009-07-21 Thread Rabbi Robinson
Hi, Hi, I have prepared a tar ball for this exporter. Its located at http://vrac.iastate.edu/~freeman/Rocky_maya.tar There is some detailed documentations. But basically you will need to use CMake to build it. All testers are welcome and please post your comments here on OSG forum. Thank

Re: [osg-users] maya plugin, anyone interested?

2009-06-28 Thread Robert Osfield
Hi Rabbi, On Sat, Jun 27, 2009 at 2:45 PM, Rabbi Robinsonlonga...@gmail.com wrote: Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Yes .osg format supports callbacks, but you do need to provide the implementation of the reading/writing

Re: [osg-users] maya plugin, anyone interested?

2009-06-27 Thread Rabbi Robinson
Hi, Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Thank you! Cheers, Rabbi -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14615#14615

Re: [osg-users] maya plugin, anyone interested?

2009-06-27 Thread Jordi Torres
Hi rabbi, Very interesting project! I will test it for sure! Call for testing when you considere appropiate. Regards, Jordi. 2009/6/27 Rabbi Robinson longa...@gmail.com Hi, Ok, I will give it a try and see how it works. Can .osg contain callbacks? They are needed in animation. Thank

Re: [osg-users] maya plugin, anyone interested?

2009-06-26 Thread Jean-Sébastien Guay
Hi Rabbi, We are currently developing a plugin for Maya. So far it supports basic geometry, texture, bump map, lod, instancing and animation, including keyframe animation and character/skeleton animation. Particle system will be added soon. Nice, we'd definitely be interested as now our

Re: [osg-users] maya plugin, anyone interested?

2009-06-26 Thread Rabbi Robinson
Hi, I should probably have used .ive file. I didn't consider such possibility ver carefully when I started. There is an other fellow doing exactly that for OpenSG, except for OpenSG use XML file format which I think is really cumbersome. One reason for the intermediate binary format is that

Re: [osg-users] maya plugin, anyone interested?

2009-06-26 Thread Thrall, Bryan
Rabbi Robinson wrote on Friday, June 26, 2009 12:34 PM: I should probably have used .ive file. I didn't consider such possibility ver carefully when I started. There is an other fellow doing exactly that for OpenSG, except for OpenSG use XML file format which I think is really cumbersome.

Re: [osg-users] maya plugin, anyone interested?

2009-06-26 Thread Robert Osfield
HI Rabbi, On Fri, Jun 26, 2009 at 6:34 PM, Rabbi Robinsonlonga...@gmail.com wrote: I don't know how introspection works in OSG. If I create a new class in Maya's exporter and pack it into .ive file. Can it be read correctly in OSG? I'm afraid the .ive format isn't extensible in the same way