Re: [osg-users] osgText issue

2010-06-04 Thread Robert Osfield
Hi Brad, I don't have time right now to dive into this topic, but my guess is that the default bounding box for the text is small enough for small feature culling to cull it's parent so that the text itself never gets traversed. Perhaps making the bounding volume invalid until it's been

Re: [osg-users] osgText issue

2010-06-04 Thread Terry Welsh
Osfield robert.osfi...@gmail.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Subject: Re: [osg-users] osgText issue Message-ID:        aanlktinmxzysh4oach0c5h_c-rrha0ykc5zrrk7fd...@mail.gmail.com Content-Type: text/plain; charset=windows-1252 Hi Brad, I don't have time right now

Re: [osg-users] osgText issue

2010-06-04 Thread Brad Huber
better method (Billboard?). Thanks -Brad From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Huber Sent: Thursday, June 03, 2010 5:06 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] osgText issue It looks like

Re: [osg-users] osgText issue

2010-06-03 Thread Brad Huber
It looks like for some reason my screen aligned, screen sized text is getting small feature culled under certain circumstances. My small feature cull is set to the default (2 pixels) and my text is definitely larger than 2 pixels (when it does show). When I disable small feature culling the text

Re: [osg-users] osgText issue

2010-01-13 Thread Jean-Sébastien Guay
Hi Nick, I am trying to write some more sophisticated input control on top of osg. The one in osgWidget::Input is ok but I am to get it more feature rich. Now, I have all the code almost done, and I come accross one issue: I can't really help except to tell you that Jeremy Moles who wrote

Re: [osg-users] osgText issue

2010-01-13 Thread Jean-Sébastien Guay
Hi Nick, one thing I dont like on osgWidget::Input is how inefficiently works with the text so I wrote my own Do you have the time to try and improve osgWidget::Input? If you find it inefficient chances are others will too (for example me :-) I will probably use it in the near future), but

Re: [osg-users] osgText issue

2010-01-13 Thread Trajce Nikolov
Do you have the time to try and improve osgWidget::Input? yes and now :-). I have time at nights from home, so that was my idea as well to put what I have come up with into the distribution. Also, the thing I wrote can be easily extended into text editor - multi line input. I have some plans to

Re: [osg-users] osgText issue

2010-01-13 Thread Jean-Sébastien Guay
Hi Nick, I have some plans to work on osgWidget in the near future, once the funding gets going :) Excellent, I just wanted to make sure people like you and me who have the need and the will to improve it will continue to do so and not just develop things in isolation. :-) Thanks, J-S --