Hi Brad,
I don't have time right now to dive into this topic, but my guess is
that the default bounding box for the text is small enough for small
feature culling to cull it's parent so that the text itself never gets
traversed. Perhaps making the bounding volume invalid until it's
been
Osfield robert.osfi...@gmail.com
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgText issue
Message-ID:
aanlktinmxzysh4oach0c5h_c-rrha0ykc5zrrk7fd...@mail.gmail.com
Content-Type: text/plain; charset=windows-1252
Hi Brad,
I don't have time right now
better method (Billboard?).
Thanks
-Brad
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brad Huber
Sent: Thursday, June 03, 2010 5:06 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] osgText issue
It looks like
It looks like for some reason my screen aligned, screen sized text is
getting small feature culled under certain circumstances. My small feature
cull is set to the default (2 pixels) and my text is definitely larger than
2 pixels (when it does show). When I disable small feature culling the text
Hi Nick,
I am trying to write some more sophisticated input control on top of
osg. The one in osgWidget::Input is ok but I am to get it more feature
rich. Now, I have all the code almost done, and I come accross one issue:
I can't really help except to tell you that Jeremy Moles who wrote
Hi Nick,
one thing I dont like on osgWidget::Input is how inefficiently works
with the text so I wrote my own
Do you have the time to try and improve osgWidget::Input? If you find it
inefficient chances are others will too (for example me :-) I will
probably use it in the near future), but
Do you have the time to try and improve osgWidget::Input?
yes and now :-). I have time at nights from home, so that was my idea as
well to put what I have come up with into the distribution. Also, the thing
I wrote can be easily extended into text editor - multi line input.
I have some plans to
Hi Nick,
I have some plans to work on osgWidget in the near future, once the
funding gets going :)
Excellent, I just wanted to make sure people like you and me who have
the need and the will to improve it will continue to do so and not just
develop things in isolation. :-)
Thanks,
J-S
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