You need to add a StateSet to your geometry to activate openGL blending
2007/8/29, Nicholas Yue [EMAIL PROTECTED]:
Hi,
I tried to modify and existing sample tet6.osg so that the 4th color
component is lesser than 1.0.
I was expecting to see some transparency in the tetrahedron but the
Hi Eric,
The attachment scheme seems to be an attribute of Tracs, in someways
but it can occassionally be useful. I'm no Tracs expert so we have to
defer to others for how one might remove the need for this.
To do delete an attachment just follow the link to its own page, if
you are logged in
El Martes 28 Agosto 2007, Michele Bosi escribió:
Hello,
I am trying to compile OSG 2.0 with the Qt example under Linux Ubuntu 7 +
Qt 4.2. The compilation goes well until it reaches osgviewerQT.cpp. The
problem seems to be the fact that cmake doesn't detect the correct QT 4
include directory
Hi Serge,
On 8/29/07, Serge Lages [EMAIL PROTECTED] wrote:
Since yesterday I am also experiencing such freezes, but currently I really
can't tell if it's my fault or something else (I am working on the SVN
version, WinXP and NVidia 8500GT).
As soon as I find some time I'll try to
hi robert,
thanx for your answer. it helped me out.
but how do i accumulate the matrix efficiently?
cheers,
carsten
Zitat von Robert Osfield [EMAIL PROTECTED]:
Hi Carsten,
The CameraView node is meant to be placed within the scene graph as a
leaf node, the accumulated transform matrix down
Just to say that I can't manage to reproduce the freeze, so it must be
something on my side. :)
On 8/29/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
On 8/29/07, Serge Lages [EMAIL PROTECTED] wrote:
Since yesterday I am also experiencing such freezes, but currently I
really
can't
Hi Matthias,
On 8/29/07, Matthias Weigand [EMAIL PROTECTED] wrote:
I'm new to osg and this list. I started setting up a win32 application
with Visual Studio 8 today. I don't want to use the Viewer class, since
i want to create windows on specific screens.
As i created a
Hi,
i want to create a simulation using the Open Dynamics Engine. I import
the scene noes from .3ds meshes, but how do I get the triangles of these
nodes, to create an ODE trimesh structure from them?
Thanks,
Robert
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Hi Mathias,
On 8/29/07, Matthias Weigand [EMAIL PROTECTED] wrote:
thanks for your reply. I switched to using the Viewer class. The code is:
#include osgViewer/Viewer
using namespace osg;
int main()
{
osgViewer::Viewer* wnds = new osgViewer::Viewer();
I'm working on it. Slowly...
There is also the work of Simon J. Benson.
I'll keep you informed as soon as something happens.
Ciao!
mario
Michele Bosi wrote:
Hi all,
does anyone know a good library to render molecular structures with
OpenSceneGraph?
I am sure that many people
Thanks Mario,
hope to hear from you soon :)
Meanwhile I will continue to look around.
-Mike
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Thanks for your effort.
The code wasn't pseudo code. It compiled well. Of course it is useless
but it shows my problem.
Here is what i found out:
===
osg::Group* root = new osg::Group();
Viewer* wnds = new Viewer();
wnds-setSceneData(root); // ---
Hi Matthias,
Since 2.0 I have integrated a bug fix into osgViewer to handle the
case of no scene graph being assigned before realize(), so this will
probably fix the crashes you've seen.
Robert.
On 8/29/07, Matthias Weigand [EMAIL PROTECTED] wrote:
Thanks for your effort.
The code wasn't
Mathieu,
I'll check with Kevin and Chris over at SpeedTree since we have a couple
licenses for SpeedTreeRT and full support here.
Thanks.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mathieu
MARACHE
Sent: Wednesday, August 29, 2007 12:11 PM
To:
Hi all,
as far as I can see, it is possible to set the background color of viewers,
but I wonder if it is possible to use a video stream or a still image as
background. In particular, I mean that I'd like to do this without creating
any rectangle with a texture applied, but something of a lower
Thanks Paul. I have it working now. It works fine from code, but I
think I noticed that when I save the model subgraph out to an .osg file,
I did not see any stateset reference to BlendColor (or BlendEquation for
that matter), only the BlendFunc I set up, in the .osg file? So if I
reload the
For this particular problem I am not using Exceed/Exceed3D. It is from
linux box to linux box. Using NVidia Quadro FX 3400.
Is there anything in the .nvidia-settings-rc file I can change to get
this to work?
On 8/29/07, Vican, Justin E. [EMAIL PROTECTED] wrote:
I am getting the exact same
En. Another problem I think there will be. many 3d model files may have
reference to image on local disk. so how can I save the image(write a
NodeVisitor is a solution?), and then How I read that. ---MingWei---
在2007-08-30,赵明伟 [EMAIL PROTECTED] 写道:
Thank you very much. That's just what I
Hi,
I noticed a flurry of e-mail regarding VRML and happen to need to view
VRML files.
I installed the binary 2.0 distribution (zip file)
osg2.0.0_vs71_setup_2007-06-19.zip
but noticed that it is unable to load VRML files because the VRML plugin
is not available.
I read from
If you diff the output of a direct and a indirect glxinfo, you
can see that some extensions is missing.
And Certain features like shaders requiring certain OpenGL
extensions might not work with indirect rendering. [1]
1. http://www.sgi.com/products/software/volumizer/faq.html#rendering
Try to
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