Hi Daniel,
I tried out a seperate code example and it did work. But i couldnt get
it working for my project. Like i previously mentioned i needed to get
the world coordinates of the boundingboxes of the loaded openflight
models and if the bounding boxes intersected , i wanted to stop the
Hi Himar,
If you are just resizing occassionally and its you don't have a frame
rate critical app then the overhead of recreating an FBO shouldn't be
a great issue. Ease of use wise tweaking the internals of RenderStage
to recreate the FBO when the setup changes would be the right thing to
do
Hi,
Yesterday another engineer reported this issue, a fix was posted by
myself and also checked into OSG subversion repository. FYI, the
setFrustum method was also buggy in the same way.
Robert.
On Dec 2, 2007 1:28 AM, 祝清鲁 [EMAIL PROTECTED] wrote:
osg-users,您好!
does something wrong in the
Hi Panagiotis,
The crash could be one of many things, its not possible to pinpoint it
given the details so far. Things to try at your end would be to force
single threaded usage via
viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded) or
setting the env var OSG_THREADING to
HI Robert,
On Dec 1, 2007 11:08 PM, Robert Balfour [EMAIL PROTECTED] wrote:
Is there a potential license issue with the .net osg plugin?
Potentially yes there could be issues for some usages, the OSG itself
is perfectly OK, but use of the plugin will have to be careful to
comply, more details
Hello Panagiotis,
sometime ago i had a similar issue. nvoglnt.dll is the nvidia Driver. In
my case it was a driver problem. NVIDIA have a known uninstall issue that
didn't clean up correctly if you upgrade the driver version (even if you
uninstall previous version and install the new one).
hi,
i can't tell you much about AnimationPath objects since i never used
them but a short glimpse on the api reference tells me that you can
easily get a transformation matrix for any point in time of the running
animation by using the method osg::AnimationPath::getMatrix(...).
(cf.
Hey, Jean-Sébastien.
Now I'm asking for that example code you've offered me, if that still
stands... I haven't tried hard enough, to be honest, but I sure have no
extra time to deal with this properly right now. Not to mention the guy I
work with, which is breathing down my neck... I would
Hi Robert,
thanks again. For now i will stand with my workaround. I'm also running for
a deadline and really
i have no time for things other than my project (i think there must be some
sort of pandemic disease
upon the programmers beings, i will not believe the day one programmer comes
and
hi renan,
i think he meant that you should look at the examples included in the
osg package.
quote:
[..]and the examples that come with the OSG
are a treasure trove of code and information.
cheers,
daniel
Renan Mendes wrote:
Hey, Jean-Sébastien.
Now I'm asking for that example code
Hi,
In an algorithm of reflection I used Render To Texture, part of the code is:
Texture2D* reflectionTex=new Texture2D;//rtt texture
reflectionTex-setTextureSize(512, 512);
reflectionTex-setInternalFormat(GL_RGBA);
Hello Renan,
Now I'm asking for that example code you've offered me, if that still
stands... I haven't tried hard enough, to be honest, but I sure have no
extra time to deal with this properly right now. Not to mention the guy I
work with, which is breathing down my neck... I would appreciate
Hi,
do both graphics cards support Frame_Buffer_object ? The problem could be
in the renderfallback (i.e. PIXEL_BUFFER_RTT) if they do not support it? Try
the different RTT methods if these seems to be the problem. Also , i think
you maust set the viewport for FBO to work (i suppose it is set
Will osgEphemeris auto compute the moon phase basing on the day of the year?
Is it possible to manually set the moon phase percentage?
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