Hi Panagiotis,

The crash could be one of many things, its not possible to pinpoint it
given the details so far.  Things to try at your end would be to force
single threaded usage via
viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded) or
setting the env var OSG_THREADING to SingleThreaded.   Also try
different machines/graphics hardware.

Robert.

On Dec 2, 2007 3:40 PM, Panagiotis Papadakos <[EMAIL PROTECTED]> wrote:
> Hello.
>
> There is a crash in my app in windows which I can't reproduce in Linux.
> I got the attached stacktrace from VS. It seems something is going wrong
> in osgViewer::Viewer::run(). This is reproducilble with either 2.2 or
> current SVN.
>
> Regards
>         Panagiotis Papadakos
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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