Re: [osg-users] Camera position update
I think that the best way is to write a specific MatrixManipulator, or re-use (or overwrite) the NodeTrackerManipulator. Rémy Janusz a écrit : Dear all: I am running a galaxy formation visualisation with OSG. Just to simulate and visualize the gravitational effect of 2 closely passing disc-shaped galaxies. The galaxies are simply a cloud of point sprites packed into a single geode. While running the simulation, I need to constantly update the camera position to keep/track BOTH galaxies in a single viewport all the time. What would be the best/efficient way to achieve that? Regards, Janusz Goldasz --- [EMAIL PROTECTED] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org --- Orange vous informe que cet e-mail a ete controle par l'anti-virus mail. Aucun virus connu a ce jour par nos services n'a ete detecte. -- Remy Deslignes Ingenieur Developement / Software Engineer Tel: +33 (0)1.53.90.11.19 === Silicon Worlds S.A. 224, rue Saint Denis 75002 Paris France Tel: +33 (0)1.53.90.11.11 Fax: +33 (0)1.53.90.11.12 http://www.silicon-worlds.fr === ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Looking for CARBON integration example, like osgviewerMFC
Hi Adrian, Adrian Egli OpenSceneGraph (3D) schrieb: may i do something wrong, or the osgViewer for Carbon is not right, i don't know. The result should looking like Bild 3. the Bild 1 and Bild 2 are wrong, or current state of the integration. (Bild 1 : osg default when window not moved, Bild 2 after bild moved) I am not sure if your usage-scenario is currently doable with GraphicsWindowCarbon. You want to attach a HIView (or what it is called in Carbon) , which is part of a window to the osgViewer::Viewer. GraphicWindowCarbon owns whole windows, it takes all the place, it eats all the events, so other ui-items get lost. It is not designed to handle only a view. The current implementation of GraphicsWindowCarbon does not process any events, if it gets a foreign window. If you want to install the eventhandlers, with a foreign window, set m_windowData-setInstallEventHandler(true); This may not work for your settings, because GraphicsWindowCarbon installs several event handlers to catch Application-Quit etc. Perhaps it is the best way to implement your own native GraphicsContext-implementation for the plugin-usage or use a GraphicsWindowEmbedded and do the handling of the AGLContext yourself. Hope that helps, Stephan (P.S. I am attaching a working example using an external window with GraphicsWindowCarbon) // // main.c // cefixTemplate // // Created by Stephan Huber on 26.11.06. // Copyright __MyCompanyName__ 2006. All rights reserved. // #include osgViewer/api/Carbon/GraphicsWindowCarbon #include osgViewer/Viewer #include osg/ShapeDrawable int main(int argc, char* argv[]) { // create the window: Rect titleRect = {100,100, 600, 800}; OSStatus err = 0; WindowRef windowPtr; WindowAttributes attr = (kWindowStandardDocumentAttributes | kWindowStandardHandlerAttribute) ~kWindowResizableAttribute; err = CreateNewWindow(kDocumentWindowClass, attr, titleRect, windowPtr); osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits; // Init the Windata Variable that holds the handle for the Window to display OSG in. osg::ref_ptrosgViewer::GraphicsWindowCarbon::WindowData m_windowData = new osgViewer::GraphicsWindowCarbon::WindowData(windowPtr); m_windowData-setInstallEventHandler(true); // Setup the traits parameters traits-x = titleRect.left; traits-y = titleRect.top; traits-width = abs(titleRect.right - titleRect.left); traits-height = abs(titleRect.bottom - titleRect.top); osg::notify(osg::ALWAYS) SIZE= traits-width x traits-height std::endl; traits-windowDecoration = false; traits-doubleBuffer = true; traits-sharedContext = NULL; traits-setInheritedWindowPixelFormat = false;//true; traits-inheritedWindowData = m_windowData.get(); // Create the Graphics Context osg::GraphicsContext* gc = osg::GraphicsContext::createGraphicsContext(traits.get()); // Init a new Camera (Master for this View) osg::Camera* camera = new osg::Camera; // Assign Graphics Context to the Camera camera-setGraphicsContext(gc); // Set the viewport for the Camera camera-setViewport(new osg::Viewport(0,0, traits-width, traits-height)); // Add the Camera to the Viewer osg::ref_ptrosgViewer::Viewer m_osg_simple_viewer = new osgViewer::Viewer(); m_osg_simple_viewer-addSlave(camera); m_osg_simple_viewer-setCamera(camera); osg::Group* g = new osg::Group(); osg::Geode* geode = new osg::Geode(); geode-addDrawable(new osg::ShapeDrawable(new osg::Box())); g-addChild(geode); m_osg_simple_viewer-setSceneData(geode); m_osg_simple_viewer-realize(); m_osg_simple_viewer-run(); return 0; } ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] what is better
Dear All, What is better for performance (and/or) memory? 1- Share a sphere geometry between more than one node after transform and scale. Or build a new sphere with the correct size and place. Thanks, Ahmed Nawar winmail.dat___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Congratulations ag! OpenSceneGraph Chinese Mirror have been finished , try it.
Hello Rebort and all : I am sorry for my poor English. I am very delight to tell every one that OpenSceneGraph Chinese Mirror have been finished soon, URL:www.osgChina.org yestoday is Chinese new year. This website have five blocks. 1: The pages of www.openscenegraph.org 's wiki , absolutely in Chinese. 2: A Chinese WIKI, it includes all the resource in China about OSG,but It have nothing now for collecting and finishing it may cost a very long time. 3: The VR enterprise/Products in China. I plan this block as a display platform for Chinese enterprise who uses OSG. 4: A OSG training, have been held one times successfully at 2008 Jan 15th in BeiJing. 5: A bbs URL:bbs.osgChina.org in Chinese. and I want to applicate a link at www.OpenSceneGraph.org , I don't know how to do it. This site have only finished a frame, it will be rich as time goes by. Thanks Rebort, and all . Thank you. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] to draw landscapes beginning from a matrix
Hi! the image jpg in enclosure, is the result of the terrain that I have drawn beginning from the matrix of the altitudes. I would want to know if a way exists for not visualizing the quotas equal to 0. the source code is found in the file morfologia.txt Thanks in advance. Aurora Restivo Jean-Christophe Lombardo ha scritto: Hi, You should have look to the osgshape example source code (http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgshape/osgshape.cpp) jcl This footnote confirms that this email message has been scanned by PineApp Mail-SeCure for the presence of malicious code, vandals computer viruses. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org inline: terrain.JPGint** m= g-leggiFile(morf0.txt); osg::HeightField* hF = new osg::HeightField(); hF-allocate(296,410); for(int i=0; i 410; i++) { for(int j=0; j296 ;j++) { if(m[i][j]!=0) hF-setHeight(j,i, m[i][j]); else hF-setHeight(j,i, m[i][j]); } } hF-setXInterval(41.0); hF-setYInterval(29.6); osg::Quat* quat= new osg::Quat(0,0,180,45); hF-setRotation(*quat); osgTerrain::Terrain* terrainNode= new osgTerrain::Terrain(); osgTerrain::HeightFieldLayer* hFLayer= new osgTerrain::HeightFieldLayer(); hFLayer-setHeightField(hF); terrainNode-setElevationLayer(hFLayer); osg::Geode* geode= new osg::Geode(); osg::ShapeDrawable* draw= new osg::ShapeDrawable(hF); geode-addDrawable(draw);___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Congratulations ag! OpenSceneGraph Chinese Mirror have been finished , try it.
Hello Wang Rui, Codes from 14.1 Shaders Introduction to 18.1 Node Mask Demo(7 files) and all the texts are modified by me. Some of the chapters have been completely rewrote, e.g 12. Two cameras. I will be very glad to help update the English versions. Should I send a tarball to someone? If you want to update them yourself (if you have time), on the English wiki, the section Documentation - Tutorials (the upper part of the page) should be the NPS tutorials. To be able to edit the wiki, you can login with user osg and password 05G (without quotes, password is zero-five-capital G). It seems some of the tutorials have been updated, no idea if all of them have... As for the complete code, I don't even think we have a tarball with all the code on the wiki. You could attach that to the tutorials page. Thanks! J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain. Possible ?
Hi, Can you please explain more precisely what you intent to do by making holes in the mesh for hight fidelity vector models ? Do you want to project a lineset ( aka vector model ) onto your mesh ? Well... yes, but I don't seek a solution for projecting the model on terrain surface and rasterizing it into textures. What I would like to have is a solution which will cuts underlying terrain mesh and removes triangles (whole or portions) below the model. Thats usual flight simulation task. We have hight detail areas/airport models and we want them drawn over terrain without Z-fighting. Typical solution is to remove portions of terrain mesh that lie under our vector model. I asked because I noticed that there was commented out option in OSGDEM for loading model data, and noticed that VPB repostiory has some undocumented vpbExtrude example so I thought that maybe something like this was already done. Cheers, Wojtek Lewandowski Wojciech Lewandowski a écrit : Hi everyone, Does VPB (or OSGDEM) allow to make holes in the terrain mesh for high fidelity vector models ? If not, maybe you can offer some suggestions how to do it ? Thanks in advance, Wojtek Lewandowski ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Remy Deslignes Ingenieur Developement / Software Engineer Tel: +33 (0)1.53.90.11.19 === Silicon Worlds S.A. 224, rue Saint Denis 75002 Paris France Tel: +33 (0)1.53.90.11.11 Fax: +33 (0)1.53.90.11.12 http://www.silicon-worlds.fr === ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] loading animated scene with camera
Hi all, I'm trying to use OSG to load a simple 3d scene with an animated cube and a camera. I've tried different format like collada and osg (exported from max with osgExp) But in all cases the camera in the scene is ignored. This happens in both my own test app and in the osgviewer app. Anyone know why this happens? And how do I make osg use camera in scene? Tomas ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Issues with osgdistortion --dome
Hello All, I'm using 'osgdistorion --dome', and derivatives on Ubuntu Gutsy, with OSG 2.2 from mekensleep. I'm using this on a Dell Precision with a Quadro 3450, an HP laptop with a Quadro 1600M and recently a Core 2 Quad in an Asus Striker Extreme, with a Quadro 3500. The Dell and HP work fine, have never not worked. The Core 2 Quad, can only manage 8 fps. If I remove the --dome switch all works fine... Any clues? Pete ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg python binding
I have found http://code.google.com/p/osgswig/ to bind osg to python, i did not try yet. I would like to know if someone use it on linux. I would like feedback Cedric -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL PROTECTED] http://www.plopbyte.net ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain. Possible ?
Have you looked at osgTDS http://www.andesengineering.com/Projects/TDS/ Brian On Feb 8, 2008 6:16 AM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: Hi everyone, Does VPB (or OSGDEM) allow to make holes in the terrain mesh for high fidelity vector models ? If not, maybe you can offer some suggestions how to do it ? Thanks in advance, Wojtek Lewandowski ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain.Possible ?
Thanks, I am looking for some tool that will cut portions of OSGDEM/VPB terrain tile meshes for airport models as a terrain postprocessing step. I thought TDS is aimed at run time terrain modifications - like making explosion craters or digging trenches. But after brief look at TDS doumentation I see it may be relevant... I will further check it. Thank You. Cheers, Wojtek -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Brian Sent: Friday, February 08, 2008 6:28 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain.Possible ? Have you looked at osgTDS http://www.andesengineering.com/Projects/TDS/ Brian On Feb 8, 2008 6:16 AM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: Hi everyone, Does VPB (or OSGDEM) allow to make holes in the terrain mesh for high fidelity vector models ? If not, maybe you can offer some suggestions how to do it ? Thanks in advance, Wojtek Lewandowski ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Congratulations ag! OpenSceneGraph Chinese Mirror have been finished , try it.
Hi J-S, Part of the source codes are from the NPS homepage, contributed by Gareth Roberts. Codes from 14.1 Shaders Introduction to 18.1 Node Mask Demo(7 files) and all the texts are modified by me. Some of the chapters have been completely rewrote, e.g 12. Two cameras. I will be very glad to help update the English versions. Should I send a tarball to someone? Thanks for support. :) Wang Rui 2008/2/8, Jean-Sébastien Guay [EMAIL PROTECTED]: Yes indeed! Would it be possible for the person(s) who did the conversion to contribute back the changes so we can update the English versions as well? I imagine most modifications were mostly in the code samples, so this should not require much additional translation I hope... Thanks, and again good work to all involved! J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Congratulations ag! OpenSceneGraph Chinese Mirror have been finished , try it.
Hi all, It is no doubt a hard work for us. The NPS tutorials in Support/Tutorials have all been modified and translated. (OSG version 2.2 for most of the chapters) I think it better than the English ones, which are partly written in OSG 1.2~~ :) Hope it will help OSG developers of China and all over the world. Thank you for help and advising. Still many dead-links and unaccountable words at present. BTW, another big project for me after the translation of OSGQSG. I really admire FreeSouth (Yang Shixing) and other guys of osgChina-teams. Wang Rui 在08-2-8,FreeSouth [EMAIL PROTECTED] 写道: Hello Rebort and all : I am sorry for my poor English. I am very delight to tell every one that OpenSceneGraph Chinese Mirror have been finished soon, URL: www.osgChina.org http://www.osgchina.org/ yestoday is Chinese new year. This website have five blocks. 1: The pages of www.openscenegraph.org 's wiki , absolutely in Chinese. 2: A Chinese WIKI, it includes all the resource in China about OSG,but It have nothing now for collecting and finishing it may cost a very long time. 3: The VR enterprise/Products in China. I plan this block as a display platform for Chinese enterprise who uses OSG. 4: A OSG training, have been held one times successfully at 2008 Jan 15th in BeiJing. 5: A bbs URL:bbs.osgChina.org http://bbs.osgchina.org/ in Chinese. and I want to applicate a link at www.OpenSceneGraph.orghttp://www.openscenegraph.org/, I don't know how to do it. This site have only finished a frame, it will be rich as time goes by. Thanks Rebort, and all . Thank you. -- 网 易 有 道 英 汉 电 子 词 典 获 2 0 0 7 年 电 脑 报 免 费 软 件 最 佳 功 能 奖 http://event.mail.163.com/chanel/click.htm?from=NO_25domain=163 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Play MP3 sounds
Hello Pedro, I am making an application and I would like to play MP3 sounds. Do you know how can it be done? Thanks in advance. Please start a new thread by starting a new message addressed to osg-users@lists.openscenegraph.org instead of replying to another message next time. It makes things easier to follow in the mailing list. As to your question, OSG does not have anything to do with sound itself. There are some nodekits that allow playing positional sounds (osgAL I think, for example), but if you just want to play sounds with no other requirements, you can use any sound library (OpenAL, fmod, etc.). Look up their documentation and choose what is best for your needs. Hope this helps, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain. Possible ?
Can you please explain more precisely what you intent to do by making holes in the mesh for hight fidelity vector models ? Do you want to project a lineset ( aka vector model ) onto your mesh ? Wojciech Lewandowski a écrit : Hi everyone, Does VPB (or OSGDEM) allow to make holes in the terrain mesh for high fidelity vector models ? If not, maybe you can offer some suggestions how to do it ? Thanks in advance, Wojtek Lewandowski ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Remy Deslignes Ingenieur Developement / Software Engineer Tel: +33 (0)1.53.90.11.19 === Silicon Worlds S.A. 224, rue Saint Denis 75002 Paris France Tel: +33 (0)1.53.90.11.11 Fax: +33 (0)1.53.90.11.12 http://www.silicon-worlds.fr === ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] what is better
Hello Ahmed, What is better for performance (and/or) memory? 1- Share a sphere geometry between more than one node after transform and scale. Or build a new sphere with the correct size and place. In general it is preferable to share geometry and use transforms if the objects are identical, since this will mean that the vertex data can be sent to the video card once and used for both objects. Transforms are generally not much of a performance problem since the OpenGL pipeline will transform all vertices anyways, so if you add a few transforms, it just translates into a few additional matrix multiplications, which the hardware is very optimized for. Though unless your spheres are extremely tessellated (osgOQ demo anyone? :-) ) it won't make much difference in this simple case on modern hardware. Hope this helps, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Congratulations ag! OpenSceneGraph Chinese Mirror have been finished , try it.
Hello Wang Rui, I want to first say good work to all involved in this Chinese mirror of the OSG site, I had a look though I cannot read it, it looks like a faithful transition. Great work Yang Shixing and the osgChina team! The NPS tutorials in Support/Tutorials have all been modified and translated. (OSG version 2.2 for most of the chapters) I think it better than the English ones, which are partly written in OSG 1.2~~ :) Yes indeed! Would it be possible for the person(s) who did the conversion to contribute back the changes so we can update the English versions as well? I imagine most modifications were mostly in the code samples, so this should not require much additional translation I hope... Thanks, and again good work to all involved! J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Congratulations ag! OpenSceneGraph Chinese Mirror have been finished , try it.
Hello: Thank you for your attation, and if you need I will try my best to help us .Wang Rui is a very smart guy ,*_*. Thanks all. I want to know how to applicate a link at openscenegraph.org to osgChina, what should I do . Happy New Year(in China , It is New Year.) Yang ShiXing Hello Wang Rui, I want to first say good work to all involved in this Chinese mirror of the OSG site, I had a look though I cannot read it, it looks like a faithful transition. Great work Yang Shixing and the osgChina team! The NPS tutorials in Support/Tutorials have all been modified and translated. (OSG version 2.2 for most of the chapters) I think it better than the English ones, which are partly written in OSG 1.2~~ :) Yes indeed! Would it be possible for the person(s) who did the conversion to contribute back the changes so we can update the English versions as well? I imagine most modifications were mostly in the code samples, so this should not require much additional translation I hope... Thanks, and again good work to all involved! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] using VPB to make an earth model
Philip, Just wanted to let you know that it appears to be working. I had the two tif files that you have and the following BMNG tar which I extracted: world.topo.200406.3x21600x21600.panels.jpg.tar The osgdem program has been generating *.ive files for 4 days now. I hope it finishes soon. These are the 500m images and there are eight of them that create the image of the entire world. I am not sure if the osgdem program is actually using these or not. Here is the command I used: osgdem --bluemarble-west -t ../land_shallow_topo_west.tiff --bluemarble-east -t ../land_shallow_topo_east.tiff--geocentric -l 12 -o earth.ive I got this command from the webpage that I downloaed the tif files from, www.andesengineering.com/BlueMarbleViewer. It also stated that the following example uses Earth as a directory and has the blue marble images in the directory above the Earth directory. Then it had the command I used above following. Since I am learning could someone tell me how much data should be generated? Or can you tell by the command. Thanks, Michael On Sat, 2008-02-02 at 09:58 -0600, Philip Hahn wrote: Group, I realize Virtual Planet Builder is in a state of flux. Is it possible to use either 0.9.1 or 0.9.4 to create an earth model, similar to the older version of osgdem? I tried last night (tweaking the input syntax which apparently changed), but basically got garbage out. Could someone give me a valid syntax for such an operation using the land_shallow_topo_west and land_shallow_topo_east .tiff's (or recommending a different overlay image with a known working syntax)? Eventually I'd like a model that has actual terrain heights but for now a spheroid with imagery overlay is sufficient! Thanks, Philip ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org