Re: [osg-users] ODE Trimesh with OSG ?

2008-08-18 Thread Mattias Helsing
Hello Carlos! We use a TriangleRecorder (it's a NodeVisitor) and applies that to our terrain nodetree. It records vertices and triangles on all drawables. We then memcpy those into ode::dVector3[numVertices] (vertices) and int[3*numTriangles] (triangles). Then run dGeomTriMeshDataBuildSimple(

Re: [osg-users] Confused about Uniforms and StateSets.

2008-08-18 Thread Schmidt, Richard
Hi again, i tried using vertex attributes like this: void PartialTreesDrawable::drawImplementation(osg::RenderInfo renderInfo) const { const osg::Drawable::Extensions* extensions = osg::Geometry::getExtensions(renderInfo.getContextID(),true); if ( extensions _drawable.valid()

Re: [osg-users] osgVolume

2008-08-18 Thread Robert Osfield
Hi Paul, I haven't recently updated the wiki page on osgVolume, but here it is: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/osgVolume The work would still roughly following the above. Robert. On Sun, Aug 17, 2008 at 10:22 PM, Paul Martz [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] osgVolume

2008-08-18 Thread Robert Osfield
Hi Tonym It would certainly be useful have reference material for other implementations. Licensing would limit how much could be directly used. The expertise and testing will be very useful, perhaps even the most useful thing that we can leverage from the community. Robert. On Sun, Aug 17,

Re: [osg-users] Confused about Uniforms and StateSets.

2008-08-18 Thread Robert Osfield
Hi Richard, This is roughly the way I tackled the task with PrecipitationEffect, although I don't go via extension structure, refactoring things to avoid the extension function looks ups would help speed. Another possible speed up would be to look into implementing the instancing extension as

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-18 Thread Martin Spott
?mit Uzun wrote: [...] I will try VPB on PagedLOD and converstion to OpenFlight. If OF support PagedLOD it will be good start I think :) Oh, please report your experience on this list ! Thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

[osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Tomlinson, Gordon
We have recently been moved in to the corporate network and thus thrown behind a gaggle of walls/issues etc including an Autoproxy and I cannot seem to figure out how to get to the OSG SVN repositories thru this autoproxy The errors we are getting are ( all was fine before the moved to the

[osg-users] OpenSceneGraph-2.7.0 dev release tagged.

2008-08-18 Thread Robert Osfield
Hi All, I have just tagged the OpenSceneGraph-2.7.0 developer release. Details can be found at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases OpenSceneGraph 2.7.x latest development release: ¶ * OpenSceneGraph-2.7.0, released on 18th August 2008.

Re: [osg-users] osgviewerQT shows garbage when viewer is destroyed and re-created

2008-08-18 Thread René Molenaar
Qt 4.4 includes a QGraphicsView class, this class can be used to perform OpenGL drawing, instead of using the QGLWidget. This might open up some new possibilities for embedding osg in the QGraphicsView. I will take a look at the possibilities. Rene 2008/8/17 René Molenaar [EMAIL PROTECTED]

[osg-users] plugin ttf

2008-08-18 Thread Adonai Canêz
Hi, I am compile openscenegraph version 2.6.0 with VS 2008 and not compiler plugin freetype for open fonts ttt. Has anyone else had a similar problem? _ Receba GRÁTIS as mensagens do Messenger no seu celular quando você estiver

Re: [osg-users] plugin ttf

2008-08-18 Thread Tomlinson, Gordon
Did you compile the free type library ? You will have compile all 3rd party libraries in VS 2008, as the pre-built 3rdparty libs are built with VS2005 Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] Qt4, OSG and HUD

2008-08-18 Thread Johan Nouvel
Hi Eric, Thanks for the example. We are using OSG in QT application with some GUI over the OSG 3D rendering widget. QT version is 4.3.X but we want to move to QT 4.4.X. With your code, I will spare time. Thanks. Johan. Eric ZAREMBA a écrit : Hi all, Since Qt 4.4, we are able to mix

Re: [osg-users] plugin ttf

2008-08-18 Thread Adonai Canêz
I'm using pre-built 3rdParty_Win32binaries_vs80sp1_2008-04-28.zip . I'm not recompile all plugins with VS2008. How I can compile all plugins with VS2008? Adonai Date: Mon, 18 Aug 2008 10:50:51 -0400From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: Re: [osg-users] plugin ttf Did you compile the

Re: [osg-users] plugin ttf

2008-08-18 Thread Tomlinson, Gordon
Note vs80 refers to VS2005 One way to get the 3rd party plug-ins, is look at the dependency list on www.openscenegraph.org grab the sources from were they live and build. You might also try searching the OSG list archives or visit mew.cx to find Mike Wieblens details/files on building the

Re: [osg-users] plugin ttf

2008-08-18 Thread Adonai Canêz
thank you Adonai Date: Mon, 18 Aug 2008 11:14:49 -0400From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: Re: [osg-users] plugin ttf Note vs80 refers to VS2005 One way to get the 3rd party plug-ins, is look at the dependency list on www.openscenegraph.org grab the sources from were they live

Re: [osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Paul Melis
Tomlinson, Gordon wrote: We have recently been moved in to the corporate network and thus thrown behind a gaggle of walls/issues etc including an Autoproxy and I cannot seem to figure out how to get to the OSG SVN repositories thru this autoproxy The errors we are getting are ( all was fine

Re: [osg-users] Always on top rendering.

2008-08-18 Thread Dunhour, Mike (CIV)
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim C Bale Sent: Saturday, August 16, 2008 11:40 AM To: OpenSceneGraph Users Subject: Always on top rendering. I'm having difficultly getting a some geometry to always render infront of a

[osg-users] animtk release 0.0.8

2008-08-18 Thread Cedric Pinson
Hi, There is a new release of animtk, you can find a full description on the website at http://animtk.plopbyte.net/#[[release%200.0.8]] Animtk is an animation library for openscenegraph, have a look and dont hesitate to report. Cedric -- +33 (0) 6 63 20 03 56 Cedric Pinson mailto:[EMAIL

Re: [osg-users] animtk release 0.0.8

2008-08-18 Thread Jeremy Moles
On Mon, 2008-08-18 at 19:48 +0200, Cedric Pinson wrote: Hi, There is a new release of animtk, you can find a full description on the website at http://animtk.plopbyte.net/#[[release%200.0.8]] In some e-mail clients, this link may be broken because of the brackets. If so, just copy/paste the

Re: [osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Have you tried adding the following lines to your svn servers file? http-proxy-host = your.proxy.server.here http-proxy-port = yourproxyportnumber If your proxy requires name/password you also set the lines: http-proxy-username = defaultusername http-proxy-password = defaultpassword -Ken.

[osg-users] Change particle color !

2008-08-18 Thread Carlos Sanches
I m doing a rain with particles and I want to press one key and the rain disapear. I m doing this with osgSwitch and is working very well , but , I 'd want that the rain disapear with something like a FADE OUT . to do this I need to change the color of particles after your creation only when I

Re: [osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Tomlinson, Gordon
Hi Ken/Paul Thanks for the reply, I had already tried out proxy but that failed as its something called an Autoproxy ( no idea ) that returns a JavaScript file (PAC File) that the client must run to determine the real proxy server so I'm told ;), and all the SVN clients cannot handle this, and

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-18 Thread Jean-Sébastien Guay
Hi Gordon, Robert, Umit, FYI OpenFlight(tm) does not directly support PagedLOD OK, that's what I thought. So my suggestion to convert to both a Blender-readable format *and* .ive (with PagedLODs), use the former to add features to the terrain, then save only the added features and load

Re: [osg-users] movie textures

2008-08-18 Thread Bob Huebert
Hi Adrian, I've already perused the osgmovie code and true, it would certainly be an avenue to a solution. But, I'm looking for a solution that will involve the stock osgviewer app using a standardize (to blender osg) format. It was my thought that this could be achieved by using a blender

Re: [osg-users] FYI: OpenGL 3.0 Final Spec released

2008-08-18 Thread Jean-Sébastien Guay
Hi Robert, Thanks for the putting up the notes, this is really useful - certainly far more concise and usable than the actual OGL spec! My pleasure. Might this be possible? I guess it's all down to the nesting of the conditional renderer tests... Thoughts? I admit most of what you said

[osg-users] Siggraph 2008 page on the wiki

2008-08-18 Thread Jean-Sébastien Guay
Hi all, I put up a page on the wiki with (some of) the presentations that were done at the OSG BOF at this year's Siggraph. http://www.openscenegraph.org/projects/osg/wiki/Support/SIGGRAPH2008 A few items are missing but should come soon, and it's mostly complete. If anyone took pictures at

Re: [osg-users] Siggraph 2008 page on the wiki

2008-08-18 Thread Tomlinson, Gordon
Nice, thanks for sharing Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Monday, August 18, 2008

Re: [osg-users] Siggraph 2008 page on the wiki

2008-08-18 Thread Cedric Pinson
thanks Tomlinson, Gordon wrote: Nice, thanks for sharing Gordon __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien

[osg-users] NVIDIA /ATI OpenGL support and tools

2008-08-18 Thread Jean-Sébastien Guay
Hi all, I was at Siggraph last week, and I figured since I had access to all these NVIDIA and ATI people on the show floor, I should take the opportunity to talk to them about their OpenGL drivers and tools. Most of the high visibility people are the game developers who mostly use DirectX,

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-18 Thread Jeremy Moles
On Mon, 2008-08-18 at 01:43 +0300, Ümit Uzun wrote: Hi All; I have high resolution data and want to create high fidelity virtual terrain with them in OpenFlight format. I mean, my terrain will have buildings, street with pavements and sidewalk's parts that traffic signs, lights, vents and

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-18 Thread Ümit Uzun
Hi Jean, Robert and Gordon, I have examine the Trian3D tool which is using pagedLOD virtual terrain in OpenFlight and OSG. And I see that in example database, I think they use Jean's suggested method in creation of terrain. They save the terrain in separeted database in PagedLod and the other

Re: [osg-users] Virtual Terrain Generation on Which Tool ?

2008-08-18 Thread Tomlinson, Gordon
Hi Ümit as I said OpenFlight(tm) in itself does not inherently support PagedLOD's, the format only directly supports LOD's That does not mean a PagedLOD system such as OSG or Train cannot use an OpenFlight(tm) file directly for a geometry leaf, OSG and VPB by default use IVE and OSG/IVE

[osg-users] Fog and desired usage

2008-08-18 Thread brettwiesner
Hi, I just had a couple of questions about the desired usage of the fog state attribute. 1) What does it mean to have different fog states on different branches of the scene graph? Would this have any effect? 2) Is the desired usage to set the fog attribute on the root node? Thanks,

[osg-users] RTT RenderBuffers

2008-08-18 Thread paul1492
When rendering to a texture, what determines the RenderBuffer (internal) format?  I would have thought it should use the texture's internal format to define the RenderBuffer format, but I don't see this in the code. However, I do see this in

[osg-users] externally created Framebuffer object.

2008-08-18 Thread David Guthrie
I have an external library that wants to create a frame buffer object into which I render something using osg, then it will do post-processing on it. I have a specific camera that I want to have render into that buffer, but I can't seem to find any way that I can assign an externally created

Re: [osg-users] Change particle color !

2008-08-18 Thread Mattias Helsing
Hi Carlos, On Mon, Aug 18, 2008 at 8:44 PM, Carlos Sanches [EMAIL PROTECTED] wrote: I m doing a rain with particles and I want to press one key and the rain disapear. I m doing this with osgSwitch and is working very well , but , I 'd want that the rain disapear with something like a

Re: [osg-users] plugin ttf

2008-08-18 Thread Mattias Helsing
Hi all, Enough of these posts already :) I compiled the bulk of the dependencies with msvc90 Express this weekend using Mike Weiblen's build scripts. Could I zip those and put them on the web site? I've asked Mike off list to put them on his site(or even a branch in his svn) but I guess he's

[osg-users] osgShadow and Stereo

2008-08-18 Thread Julian Looser
Hi, I was wondering if there are any known problems with using osgShadow with a stereo setup. I'm using a Quadro with stereo enabled, but the osgShadow example crashes, as does my own code that uses shadows. The other OSG examples run fine, and my code works if I comment out the shadowing.

Re: [osg-users] NVIDIA /ATI OpenGL support and tools

2008-08-18 Thread Jean-Sébastien Guay
Hi Paul, Unfortunately it seems to me that OpenGL support is still just a checkbox requirement on a list of requirements, and that the actual *quality* of the support doesn't matter that much, so I hope that will change by talking to these people when we have the chance to. The hardware

Re: [osg-users] osgShadow and Stereo

2008-08-18 Thread Jean-Sébastien Guay
Hello Julian, I was wondering if there are any known problems with using osgShadow with a stereo setup. I'm using a Quadro with stereo enabled, but the osgShadow example crashes, as does my own code that uses shadows. The other OSG examples run fine, and my code works if I comment out the

Re: [osg-users] update callback versus drawcallback

2008-08-18 Thread Paul Martz
You could query OpenGL during the draw traversal, note the result, then modify the scene graph during the subsequent update traversal (if you can accept the 1-frame latency). Note that while you have a single update traversal per frame, you could have potentially multiple draw traversals per