Re: [osg-users] Failed loading osgdb_freetype.dll

2009-01-06 Thread Andreas Haßler
Dear all, you might find this information useful. Feel free to include it into your documentation. Best regards, Andreas 1) Download the OSG source-files from http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.6/OpenSceneGraph-2.6.0.zip and extract all files to e.g.

Re: [osg-users] Warning level

2009-01-06 Thread Robert Osfield
Hi J-S, On Mon, Jan 5, 2009 at 7:40 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: I can, but I would think you'd prefer to offload that tedious task to some other developers (me in this case) since it can be pretty time consuming... I suggest you let me have a bash at fixing

Re: [osg-users] Unused Mailing Lists

2009-01-06 Thread Robert Osfield
HI Roland, On Tue, Jan 6, 2009 at 7:13 AM, Roland Smeenk roland.sme...@tno.nl wrote: In the wiki the following mailing lists are mentioned: * osg-news It's not used very often - just for release announcements. * osg-build Was created to keep the initial Cmake build discussion off osg-users

Re: [osg-users] create window from a thread on windows

2009-01-06 Thread Vincent Bourdier
Hi, Maybe you just have to add the handler/manipulator on the new window. Default viewer set default trackBallManipulator, do you have it ? how do you create you new window ? Regards, Vincent. 2009/1/5 Cedric Pinson morni...@plopbyte.net Hi, I create a an osgViewer from a thread not the

[osg-users] getYnormalized() and camera transforms

2009-01-06 Thread Guy Wallis
G'Day from Down Under, I'm running OSG 2.6 under windows XP and on a trusty old SGI Octane (Yes, it compiles nicely and even the Performer plug-in works!) I'm new to OSG and am struggling with the getXnormalized() routine (part of osgGA::GUIEventAdapter). If I add a matrix transform to

[osg-users] OSG 2.7.8 + Qt4 installation on Mac OS X 10.5.6 ?

2009-01-06 Thread Arnaud BARRÉ
Hello, I'm trying to install OSG (2.7.8) with Qt4 (4.4.3) support. After reading Mac OS X 10.5 Leopard Notes I decide to install CMake-2.6-patch 3 RC-5. Qt4 is already installed and is working as I use it in my project. I have no problem with CMake to configure OSG (I used Unix makefiles and

Re: [osg-users] create window from a thread on windows

2009-01-06 Thread Cedric Pinson
Hi Vincent, I read a bit the win32 graphic window implementation there are some comment that suggest i can't do what i want to do. So i put the display creation in the main thread and then it works. I dont know what is the difference on windows i dont really want to know, just it does not work

Re: [osg-users] create window from a thread on windows

2009-01-06 Thread Vincent Bourdier
Hi, I don't know about multi-threading, bug using the compositeViewer, you can create multiple window easily. composite viewer has a unique render loop, so when you create a new viewer, you just set it and let the compositeViewer-frame() render each window (View). Regards, Vincent. 2009/1/6

Re: [osg-users] getYnormalized() and camera transforms

2009-01-06 Thread Robert Osfield
Hi Guy, The osgViewer library projects the slave cameras coordinates into the master cameras coordinates to enable seamless movement of the mouse from slave camera viewport to the next, this actually solves one of the problems that existed when handling mouse coords with multiple channels in

[osg-users] Problem with event capture by the cameras sharing the same graphics context

2009-01-06 Thread Yinpeng Li
Hi everyone, I have 2 cameras owned by two different views associated with the same graphics context. I want to capture the same keyboard event with both the cameras. Would somebody tell me how I can achieve this? Thanks! Yinpeng Li ___ osg-users

Re: [osg-users] OSG 2.7.8 + Qt4 installation on Mac OS X 10.5.6 ?

2009-01-06 Thread Arnaud BARRÉ
I resolved my problem with Qt4. It is a MacOSX specific problem when you use CMake-gui. In fact, CMake-gui doesn't look in the PATH variable written in the ~/.profile but in ~/.MacOSX/environment.plist So I had to create this file and add a PATH String inside with the Property List Editor. The

[osg-users] Camera Statistics cause crash in CullThreadPerCameraDrawThreadPerContext mode

2009-01-06 Thread Uwe Woessner
Hello everyone, I wanted to find out where the horrible jitter in framerate is coming from if I run my application in CullThreadPerCameraDrawThreadPerContext mode but when I turn on statistics display, it crashes from time to time. It crashes in the CameraSceneStatsTextDrawCallback which

Re: [osg-users] Warnings in VS

2009-01-06 Thread Jean-Sébastien Guay
Hi Paul, But has anything been done to fix the problem that OSG_USE_AGGRESSIVE_WARNINGS is always ON and can't be disabled? If this was discussed in the other thread, I missed it. We'd need a CMake expert to see why the value is being cached and changing it doesn't have any effect... It

Re: [osg-users] Failed loading osgdb_freetype.dll

2009-01-06 Thread Jean-Sébastien Guay
Hello Andreas, you might find this information useful. Feel free to include it into your documentation. All this info is already on the Visual Studio-specific page on the Wiki: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio *Except* the part about the

Re: [osg-users] Warning level

2009-01-06 Thread Jean-Sébastien Guay
Hi Robert, If you post the warnings I can have a quick look at them and make a judgement call on the potential risk of associated code changes, if it's low for a certain class of warning then having others dive in is a help. Sometimes I have to change warning fixes for coding style as well so

Re: [osg-users] Warning level

2009-01-06 Thread Robert Osfield
Hi JS, On Tue, Jan 6, 2009 at 3:22 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: OK, I'm doing another build now and will send you the output when it finishes. I still think you have better things to do, at least for 95% of the warnings which will be trivial to fix and require

Re: [osg-users] create window from a thread on windows

2009-01-06 Thread Kawicki, Ryan H
Are you using the main thread to check for input events? To be able to check for events of a window created on another thread, you must call PeekMessage or GetMessage from that same thread. If I understand the code correctly, you will need to check your code to make sure that

Re: [osg-users] create window from a thread on windows

2009-01-06 Thread Cedric Pinson
Hi, I guess i miss something like that, but i am not a guru of win32 so i reverse my code to be in classical case. Thanks for the suggestion later if i need to do it i will remember of those advises Cheers, Cedric Kawicki, Ryan H wrote: Are you using the main thread to check for input

Re: [osg-users] High resolution screencast

2009-01-06 Thread Jeremy Moles
Not trying to hijack this thread--and I can't really read it all for now because I'm still fighting off lots of complications from a recent oral surgery--but what you want is called bugle. I used it to make all of the old osgWidget and osgPango videos and it works like a charm. What it does is

Re: [osg-users] High resolution screencast

2009-01-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Simon Loic wrote: Hi, Hello, I have discovered this: http://nullkey.ath.cx/projects/glc/wiki It has supposedly decent quality capture for OpenGL apps. I didn't try it myself yet, but you may want to give it a shot. Regards, Jan -BEGIN PGP

[osg-users] atomic_xor_uint_nv on Solaris

2009-01-06 Thread Andy Skinner
I'm trying to build a recent SVN version, and get errors for include/OpenThreads/Atomic: line 183: Error, badfunccp: The function atomic_xor_uint_nv must have a prototype. I'm not sure about this one. How is that supposed to be defined? line 243: Error, badargtype2: Formal argument 2 of

Re: [osg-users] Unused Mailing Lists

2009-01-06 Thread Roland Smeenk
OK, so osg-news can also be added to the forums, maybe as readonly for common members. I removed osg-build from the Wiki page. I added osg-crew to the ML table, but with a different description. And I added an estimation of the number of mails to expect per mailing list. (Just to convince

Re: [osg-users] Unused Mailing Lists

2009-01-06 Thread Art Tevs
Hi, ok, there is now a new category News, which is connected with osg-news mailing list. I had make it Cheers, art -- Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=4206#4206 ___ osg-users mailing list

Re: [osg-users] Unused Mailing Lists

2009-01-06 Thread Art Tevs
sorry just submitted before written completely: I made this forum read only, so that it does only reflects the mailing list. Nobody except of Moderators can post messages there through the forum. I think this is the way we want to have it. However messages could still be posted through the

[osg-users] Using DatabasePager And Precompile Data Option Within osgViewer

2009-01-06 Thread Kawicki, Ryan H
OSG Version: 2.6.0 OS: Windows XP SP2 Compiler: MS Version 13.10.3077 ( .NET 2003 ) I am a little confused on how the precompile option works within OSG 2.6.0. From what I understand, the intended use is to have all gl objects compiled in the background before they are merged with the scene

[osg-users] overriding keyboard events in osgViewer::View...

2009-01-06 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This may be a stupid and/or trivial question but here goes. Is there a way to override the default keyboard event handlers when using an osgViewer::View class? For example, if I create a viewer and then press the l (lowercase L) key, it causes my rendered scene to enable and disable

Re: [osg-users] [osg-submissions] Support for draw_instanced

2009-01-06 Thread Paul Martz
Hi Robert -- My update and build of OSG went fine, and my draw instanced test programs ported to your implementation smoothly. Thanks again for your help on this great new feature of OSG. Hi to all -- Current svn head of OSG now supports EXT_draw_instanced. Check out the osgdrawinstanced example,

Re: [osg-users] DatabasePager failed when loading ive with outside image

2009-01-06 Thread Huidong
Thanks Roland, Look forward to your results. Hi Robert, I provided information that enough? Look forward to your reply. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] ANN: osgSWIG/Py available

2009-01-06 Thread Hartmut Seichter
Dear OSG Community, first of all a late Happy New Year! The osgSWIG team is happy to announce osgSWIG/Py 0.9.1 for Python 2.6 which corresponds to the OpenSceneGraph 2.6.1 version. There is an installer for Win32/Python 2.6 or if you feel funky you can try to compile osgSWIG/Py straight from

Re: [osg-users] Warnings in VS

2009-01-06 Thread Mattias Helsing
Hi J-S, Paul, I had a look at this. I suspect this was caused by the INTERNALly cached OLD_CMAKE:CXX_FLAGS. I'm not sure I had your setup but made some changes and at the same time removed a fixme. I have attached my current CMakeLists.txt. If you have the time please test, though I guess your

[osg-users] Why the wave simulation so inefficiency?

2009-01-06 Thread flying5
In a rain scene, I try to simulate rain ripple follow this article: http://www.gamedev.net/reference/articles/article915.asp. (1) First, I realize it use openGL, it works all right. I render 256*256*2 =131072 triangles grid and the FPS is 85 on my Intel Pentium(R)4 2*3.00GHz Cpu and