Dear all,
you might find this information useful. Feel free to include it into
your documentation.
Best regards,
Andreas
1) Download the OSG source-files from
http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.6/OpenSceneGraph-2.6.0.zip
and extract all files to e.g.
Hi J-S,
On Mon, Jan 5, 2009 at 7:40 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
I can, but I would think you'd prefer to offload that tedious task to some
other developers (me in this case) since it can be pretty time consuming...
I suggest you let me have a bash at fixing
HI Roland,
On Tue, Jan 6, 2009 at 7:13 AM, Roland Smeenk roland.sme...@tno.nl wrote:
In the wiki the following mailing lists are mentioned:
* osg-news
It's not used very often - just for release announcements.
* osg-build
Was created to keep the initial Cmake build discussion off osg-users
Hi,
Maybe you just have to add the handler/manipulator on the new window.
Default viewer set default trackBallManipulator, do you have it ? how do you
create you new window ?
Regards,
Vincent.
2009/1/5 Cedric Pinson morni...@plopbyte.net
Hi,
I create a an osgViewer from a thread not the
G'Day from Down Under,
I'm running OSG 2.6 under windows XP and on a trusty old SGI Octane
(Yes, it compiles nicely and even the Performer plug-in works!)
I'm new to OSG and am struggling with the getXnormalized() routine (part
of osgGA::GUIEventAdapter).
If I add a matrix transform to
Hello,
I'm trying to install OSG (2.7.8) with Qt4 (4.4.3) support.
After reading Mac OS X 10.5 Leopard Notes I decide to install
CMake-2.6-patch 3 RC-5. Qt4 is already installed and is working as I
use it in my project.
I have no problem with CMake to configure OSG (I used Unix makefiles
and
Hi Vincent,
I read a bit the win32 graphic window implementation there are some
comment that suggest i can't do what i want to do. So i put the display
creation in the main thread and then it works. I dont know what is the
difference on windows i dont really want to know, just it does not work
Hi,
I don't know about multi-threading, bug using the compositeViewer, you can
create multiple window easily. composite viewer has a unique render loop, so
when you create a new viewer, you just set it and let the
compositeViewer-frame() render each window (View).
Regards,
Vincent.
2009/1/6
Hi Guy,
The osgViewer library projects the slave cameras coordinates into the
master cameras coordinates to enable seamless movement of the mouse
from slave camera viewport to the next, this actually solves one of
the problems that existed when handling mouse coords with multiple
channels in
Hi everyone,
I have 2 cameras owned by two different views associated with the same
graphics context. I want to capture the same keyboard event with both the
cameras. Would somebody tell me how I can achieve this? Thanks!
Yinpeng Li
___
osg-users
I resolved my problem with Qt4. It is a MacOSX specific problem when
you use CMake-gui.
In fact, CMake-gui doesn't look in the PATH variable written in the
~/.profile but in ~/.MacOSX/environment.plist
So I had to create this file and add a PATH String inside with the
Property List Editor.
The
Hello everyone,
I wanted to find out where the horrible jitter in framerate is coming
from if I run my application in CullThreadPerCameraDrawThreadPerContext
mode but when I turn on statistics display, it crashes from time to time.
It crashes in the CameraSceneStatsTextDrawCallback which
Hi Paul,
But has anything been done to fix the problem that
OSG_USE_AGGRESSIVE_WARNINGS is always ON and can't be disabled? If this was
discussed in the other thread, I missed it.
We'd need a CMake expert to see why the value is being cached and
changing it doesn't have any effect... It
Hello Andreas,
you might find this information useful. Feel free to include it into
your documentation.
All this info is already on the Visual Studio-specific page on the Wiki:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
*Except* the part about the
Hi Robert,
If you post the warnings I can have a quick look at them and make a
judgement call on the potential risk of associated code changes, if
it's low for a certain class of warning then having others dive in is
a help. Sometimes I have to change warning fixes for coding style as
well so
Hi JS,
On Tue, Jan 6, 2009 at 3:22 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
OK, I'm doing another build now and will send you the output when it
finishes. I still think you have better things to do, at least for 95% of
the warnings which will be trivial to fix and require
Are you using the main thread to check for input events? To be able to
check for events of a window created on another thread, you must call
PeekMessage or GetMessage from that same thread. If I understand the
code correctly, you will need to check your code to make sure that
Hi,
I guess i miss something like that, but i am not a guru of win32 so i
reverse my code to be in classical case.
Thanks for the suggestion later if i need to do it i will remember of
those advises
Cheers,
Cedric
Kawicki, Ryan H wrote:
Are you using the main thread to check for input
Not trying to hijack this thread--and I can't really read it all for now
because I'm still fighting off lots of complications from a recent oral
surgery--but what you want is called bugle. I used it to make all of
the old osgWidget and osgPango videos and it works like a charm.
What it does is
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Hash: SHA1
Simon Loic wrote:
Hi,
Hello,
I have discovered this:
http://nullkey.ath.cx/projects/glc/wiki
It has supposedly decent quality capture for OpenGL apps. I didn't try
it myself yet, but you may want to give it a shot.
Regards,
Jan
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I'm trying to build a recent SVN version, and get errors for
include/OpenThreads/Atomic:
line 183: Error, badfunccp: The function atomic_xor_uint_nv must have a
prototype.
I'm not sure about this one. How is that supposed to be defined?
line 243: Error, badargtype2: Formal argument 2 of
OK, so osg-news can also be added to the forums, maybe as readonly for common
members. I removed osg-build from the Wiki page. I added osg-crew to the ML
table, but with a different description. And I added an estimation of the
number of mails to expect per mailing list. (Just to convince
Hi,
ok, there is now a new category News, which is connected with osg-news mailing
list. I had make it
Cheers,
art
--
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=4206#4206
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osg-users mailing list
sorry just submitted before written completely:
I made this forum read only, so that it does only reflects the mailing list.
Nobody except of Moderators can post messages there through the forum. I think
this is the way we want to have it. However messages could still be posted
through the
OSG Version: 2.6.0
OS: Windows XP SP2
Compiler: MS Version 13.10.3077 ( .NET 2003 )
I am a little confused on how the precompile option works within OSG
2.6.0. From what I understand, the intended use is to have all gl
objects compiled in the background before they are merged with the scene
All,
This may be a stupid and/or trivial question but here goes.
Is there a way to override the default keyboard event handlers when using an
osgViewer::View class? For example, if I create a viewer and then press the
l (lowercase L) key, it causes my rendered scene to enable and disable
Hi Robert -- My update and build of OSG went fine, and my draw instanced
test programs ported to your implementation smoothly. Thanks again for your
help on this great new feature of OSG.
Hi to all -- Current svn head of OSG now supports EXT_draw_instanced. Check
out the osgdrawinstanced example,
Thanks Roland, Look forward to your results.
Hi Robert,
I provided information that enough? Look forward to your reply.
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Dear OSG Community,
first of all a late Happy New Year! The osgSWIG team is happy to announce
osgSWIG/Py 0.9.1 for Python 2.6 which corresponds to the OpenSceneGraph 2.6.1
version. There is an installer for Win32/Python 2.6 or if you feel funky you
can try to compile osgSWIG/Py straight from
Hi J-S, Paul,
I had a look at this. I suspect this was caused by the INTERNALly
cached OLD_CMAKE:CXX_FLAGS. I'm not sure I had your setup but made
some changes and at the same time removed a fixme. I have attached
my current CMakeLists.txt. If you have the time please test, though I
guess your
In a rain scene, I try to simulate rain ripple follow this article:
http://www.gamedev.net/reference/articles/article915.asp.
(1) First, I realize it use openGL, it works all right. I render 256*256*2
=131072 triangles grid and the FPS is 85 on my
Intel Pentium(R)4 2*3.00GHz Cpu and
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