[osg-users] osgViewer camera initial orientation

2010-06-06 Thread Alborz Gharraee
Hi, How can I override the osgViewer camera so that it starts with the Z axis pointing out from the screen and the Y axis pointing up (the almost global standard), rather than Y in and Z up? Thank you! Alborz -- Read this topic online here:

[osg-users] ask help for compassring.png and compassrose.png pictures

2010-06-06 Thread ting zhang
Hi, I wanna make a compass animation using osg. However, I cannot find the proper compassring.png and compassrose.png pictures to make the animation. Would you kindly send me those two pictures to my email box: login...@tom.com. Thank you very much. Thank you! Cheers, ting --

Re: [osg-users] ask help for compassring.png and compassrose.png pictures

2010-06-06 Thread Gordon Tomlinson
I would suggest that you make them yourself using any reasonable graphics program such a GIMP, Photoshop, Corel Draw or if your require 3d something like Creator That's what I do for my compass roses __ Gordon Tomlinson

[osg-users] OSG trac login for editing pages

2010-06-06 Thread John Vidar Larring
Hi, I have registered a user for the OSG trac wiki, as described in: http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn However, when logged in, it seems that I do not have permissions to edit any of the pages (no edit page link in sight). I've updated pages before (long time

[osg-users] [ANN] Job Offer: Software Engineer with 3D Graphics Experience

2010-06-06 Thread John Vidar Larring
Dear OSG-community, Software Engineer with 3D Graphics Experience -- WeatherOne is looking for an Software Engineer with strong 3D Graphics Experience. You will be joining a highly motivated team, creating state of the art weather forecast graphics

[osg-users] How to apply shaders to parts of models

2010-06-06 Thread Peter Bear
Hi, I was wondering how models have shaders applied in OSG. Yes I know normally a 3d modeler would know this, but I'm a programmer, not a modeler. More specifically I am wondering how shaders are applied to certain parts of models. An example of this would be applying a shader to say, the metal