Thanks for the replay.
It doesn't work for me. It seems that there are some side effects: when I add
the slave camera the screenshot from the main camera stop to work.
I tried also with a composite viewer but... no: it doesn't work.
Anyway: thanks fot the suggestion. I'll study more carefully the
Hi,
On 20/05/11 12:27, Giulio De Vecchi wrote:
Hi all,
I have a viewer from wihch i take some snapshot. The code is something like
this:
r_Viewer = new osgViewer::Viewer();
r_Viewer-setSceneData(p_RootNode);
p_hWND = reinterpret_castHWND (wnd);
osg::ref_ptrosg::GraphicsContext::Traits
Hi,
I need to save an osg/ive file using 4 components for vertex positions (x y z
and 1.0 for w). I need this so the texgen planes work correctly (if I omit w,
for some strange reason, the texture gen planes no longer apply correctly).
The problem now is that the matrix transform is no longer
Yes, but I meant that you could load your VPB model as usual, but use
osgEarth just to render just the buildings and features.
Glenn Waldron / Pelican Mapping / @glennwaldron
On Mon, May 23, 2011 at 11:56 PM, Vijeesh Theningaledathil
vije...@nal.res.in wrote:
Hi Glenn Waldron
But will
Hi,
I removed the manual call to readPixel and now... it works!
Thank you very much.
Cheers,
Giulio
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I have been plugging away at this script and have a much better version now.
See attached. It works well for my simple tests - but I don't have many example
models to try.
Animations are supported as well as textures (either image or generated). It
does not support animated materials like the
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote:
Hi,
is there a way to put a semitransparent image in a widget?
I build my widget as:
Code:
widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]);
widget-setColor(1.0,1.0,1.0,1.0);
On Mon, 2011-05-23 at 19:02 +0200, daniele argiolas wrote:
Hi,
is there a way to put a semitransparent image in a widget?
I build my widget as:
Code:
widget = new osgWidget::Widget(imageSrc,notifySize[0],notifySize[1]);
widget-setColor(1.0,1.0,1.0,1.0);
Thanks a lot .
testing
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On 5/22/2011 2:49 PM, Paul Martz wrote:
Hi all -- I've recently backported the Texture2DMultisample support to the 2.8
branch and was wondering if anyone had any simple test code they could share
that tests the functionality?
A re-post: I'd really appreciate community help to get the 2.8.5
Hi,
so basicaly i want to replace the models at runtime
i have a node callback visitor that traverse a loaded model
and in certains conditions replace the child nodes with something like this :
osg::Node* _node = findNode(test);
_Node = osgDB::readNodeFile(myfile.ive);
but this have
On 5/24/2011 9:28 AM, issam boughanmi wrote:
so basicaly i want to replace the models at runtime
i have a node callback visitor that traverse a loaded model
and in certains conditions replace the child nodes with something like this :
osg::Node* _node = findNode(test);
_Node =
yes this is what i have done +
setting the actual node mask to 0x0 but i was thinking that there is a better
method
anyway thanks for your help
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mrohn wrote:
Hi,
now we discovered that the fps drop down is related to the two sided
lightning. If we disable the support for the two sided lightning we have the
expected performance.
But this is not a really good solution for us.
Is there any assumption why this happens?
...
Hello all,
I've attached small patches to two issues I've found with Maya2OSG.
One allows it to build successfully with the current 2.8 branch - there are
some manipulators not available in this branch so we just disable them by
checking the osg version.
The other issue was ambiguity in calling
Hi Ryan,
Thank you for the patches. Can you send the whole files instead of
patches, please? You can zip all files together to make it easy.
Thank you!
Best Regards,
On Tue, May 24, 2011 at 7:28 PM, Ryan Pavlik rpav...@iastate.edu wrote:
Hello all,
I've attached small patches to
Hi Ryan -- I just wanted to alert you that the 2.8 branch now contains some
changes that will likely break the wrappers: Texture2DMultisample support
(you'll probably need to add support for this new StateAttribute) and some
changes to osgText. If you could provide updated wrappers, that would
Hi,
i'm new @ vpb..
i was trying to install vpb0.9.10 on ubuntu10.10
when i make then it shows following errors
bhishek@abhishek-T12Eg:~/VirtualPlanetBuilder$ make
Scanning dependencies of target vpb
[ 3%] Building CXX object src/vpb/CMakeFiles/vpb.dir/BuildLog.o
[ 6%] Building CXX object
On 5/24/2011 12:19 PM, abhishek agarwal wrote:
Hi,
i'm new @ vpb..
i was trying to install vpb0.9.10 on ubuntu10.10
when i make then it shows following errors
/home/abhishek/VirtualPlanetBuilder/src/vpb/PropertyFile.cpp: In constructor
‘vpb::FileProxy::FileProxy(const std::string)’:
The changes to osgpreview.cpp are for the first issue, while the changes to
utility.h are for the second way of solving the second issue.
Ryan
On Tue, May 24, 2011 at 12:59 PM, Javier Taibo javier.ta...@gmail.comwrote:
Hi Ryan,
Thank you for the patches. Can you send the whole files
Thanks for the fixes. Changes are now committed to svn trunk.
About the second issue, it seems a much complicated piece of code
for what it's doing. I suggest this lighter and cleaner alternative
instead of a template with three different typename parameters and the
huge expression with four
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