Re: [osg-users] Install Issue with current trunk

2011-10-28 Thread Robert Osfield
Hi PP? Do you have a human name? It's kinda nice to converse with humans... The jpeg plugin hasn't changed since 3.0.0. Is there a chance that jpeg plugin failed to build? Robert. On Thu, Oct 27, 2011 at 9:36 PM, PP CG p...@cg.uni-saarland.de wrote: Hi, I'm having Issues installing my

Re: [osg-users] Install Issue with current trunk

2011-10-28 Thread PP CG
Hi, Hi PP? Do you have a human name? It's kinda nice to converse with humans... Yes I do, it's Peter, and you're right, should use my proper name her. The jpeg plugin hasn't changed since 3.0.0. Is there a chance that jpeg plugin failed to build? Yes, you're right it didn't built, but

Re: [osg-users] Install Issue with current trunk

2011-10-28 Thread Robert Osfield
Hi Peter, On Fri, Oct 28, 2011 at 10:17 AM, PP CG p...@cg.uni-saarland.de wrote: Yes, you're right it didn't built, but thought that the cmake script would install all the rest. However, it does not built as the linker can't find a libjpeg.lib in my 3rd party library, which is right as I do

Re: [osg-users] Install Issue with current trunk

2011-10-28 Thread PP CG
On 28.10.2011 11:23, Robert Osfield wrote: Hi Peter, On Fri, Oct 28, 2011 at 10:17 AM, PP CGp...@cg.uni-saarland.de wrote: Yes, you're right it didn't built, but thought that the cmake script would install all the rest. However, it does not built as the linker can't find a libjpeg.lib in my

Re: [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader

2011-10-28 Thread Jens Orthmann
Hi Aurelien, have you tried to uncomment Code: ... pCudaTexture-setUsage(osgCompute::GL_TARGET_COMPUTE_TARGET); because what you really need is: Code: ... pCudaTexture-setUsage(osgCompute::GL_SOURCE_COMPUTE_TARGET); which is set by default. Another option is to take a look at our

Re: [osg-users] [osgCompute] Experiences with osgCompute

2011-10-28 Thread Jens Orthmann
Hi Bart, We did not make any explicit test about the performance of the viewer itself. With our applications the single threaded version has always been faster. However, we did try to use multiple graphic windows(contexts) which turned out to be not so easy in combination with CUDA. Best

Re: [osg-users] how to make gl_Color.a changeble through programmable fragment shader?

2011-10-28 Thread Sergey Polischuk
Hi, Shuiying Attach GL_RGBA renderbuffer to camera, and check if you have blending disabled. Cheers, Sergey. 27.10.2011, 14:17, wang shuiying shuiying.w...@fu-berlin.de: Hi, Robert Thank you for your reply. Sorry that I don't think I  expressed my problem clearly. I want to simulate  

Re: [osg-users] OSG question on asynchronous texture readback

2011-10-28 Thread Poirier, Guillaume
Hi, I checked the osgscreencapture example (from 2.9.8). It seems to only work asynchronously if I use the --rgba flag (time for read pixels = 0.045694ms time for memcpy = 1.5924ms) which sets the pixel format to GL_BGRA. Any other combination and the read-back slows down quite significantly

Re: [osg-users] OSG question on asynchronous texture readback

2011-10-28 Thread Robert Osfield
Hi Guillaume, The async reading of PBO's is very sensitive to pixel formats, frustratingly so. I would recommend reading up on topic and trying experimenting as you have being doing. Hit the right combination of formats and usage and your get great performance, fall of this fast path supported

[osg-users] dtEntity OSG entity system videos

2011-10-28 Thread Martin Scheffler
Hi all, I just want to inform you all about my ongoing work with dtEntity, a game/simulation framework on top of OSG. I posted an announcement a few months back, but a lot has happened since then. Most importantly, dtEntity is no longer dependent on Delta3d (although integration is still

Re: [osg-users] 3D models used in OSG ?

2011-10-28 Thread Maia Randria
Hello, Thank you so much for all these helpful advices. I really appreciate that. I already bought the e-book of Rui and started to look into it. I read also the book of Paul Martz. Great books. My concern is about the time required for the development of a VR application with OSG +VR Juggler

Re: [osg-users] 3D models used in OSG ?

2011-10-28 Thread Chris 'Xenon' Hanson
On 10/28/2011 1:37 PM, Maia Randria wrote: My concern is about the time required for the development of a VR application with OSG +VR Juggler (we are going to have a CAVE for neuroscience research) compared to high-level-based engines like Virtools or Vizard of WorldViz. I dont' know if you

[osg-users] Another Qt inconsistency???

2011-10-28 Thread Thomas Lerman
I noticed the following static function: Code: osgQt::setViewer(m_viewer); It appears this is not available in any other non-Qt mode. Is this because osg has no timers available? A very odd thing to me follows: I have a #define that allows me to either use the setViewer() mentioned above or