Hi Johannes,
IIRC there was a bug in the 3.1.2 int osgProgram.cpp in Line 772 which
can be fixed like this:
if (_extensions-isShaderAtomicCounterSupported())
-
if (_extensions-isShaderAtomicCounterSupported()
!atomicCounterMap.empty())
cheers
Sebastian
Hi Chris,
good idea, but
On Fri, Jan 11, 2013 at 1:28 AM, Jason Daly jd...@ist.ucf.edu wrote:
Actually, we've got shared library loading working already.
A lot of our software is plugin-based (using dlopen), and it's working
fine on Android. There is a bit of JNI involved, but only enough to hook
into the regular
Thanks Sebastion - will try when I get home..
Thanks again
On 01/11/2013 06:52 PM, Sebastian Messerschmidt wrote:
Hi Paul,
any easy workaround is to put your elevation and/or imagery into
separate directories and use them as parameters.
cheers
Sebastian
Hi all,
I'm trying to compile
Hi Robert,
i have tested you tip, but it in my case it seems not to work.
I only call the setText() method via my NodeVisitor, also run the viewer
in SingleThreaded mode, and set text-setDataVariance(osg::Object::DYNAMIC).
what else could be wrong?
David
Hi David,
Best guess would be that
Hi Sebastian,
great, that's it. I love bugs that are already fixed.
Thank you!
Cheers,
Johannes
---
Johannes Scholz
Software Engineer
P3 Voith Aerospace GmbH, Bremen, Germany
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Hi,
I have a question. Why while reading dds file, to set number of mipmaps it is
using function osg::Image::computeNumberOfMipmapLevels( s, t, r ) but not what
is written in dds file header ?
I think that dds file knows better how many mipmaps it has inside.
Thank you!
Cheers,
Lukasz
Hi attitude is osg::Quat, and it does not have routines to transform it with matrix. You can use something like this: osg::Matrix world(osg::computeLocalToWorld(node-getParentalNodePaths()[0]));//world.setTrans(osg::Vec3()); - not sure if this makes any
Hi,
I think it is used as cross-checking method. Indeed, if the calculated
number (using osg::Image) is less than the number of mipmaps specified
in the dds file, the calculated value is kept. On the other hand if the
theoretical number of possible mipmaps is higher than the number of
Hi,
But for example we have 512x512 dds texture compressed with DXT1 and in header
we have 4 mipmaps.
In this example is meaningless to compute number of mipmaps, because OpenGL
,with my knowledge, does not generate mipmaps for compressed textures. So
setting bigger number of mipmaps is wrong.
Hi,
I am developing using OpenSceneGraph. I installed it from a user-runnable
installer (http://www.artoolworks.com/dist/openscenegraph/3.1.x/).
When I try to compile an application using OpenSceneGraph, I have this Include
can't be found for all osg/* includes, like osg/AnimationPath.
The
Hi
best thing is to get real camera parameters f.e. calibrating it with opencv
routines, so you can built correct projection matrix.
other than that all you can is just guessing and trying different projections
to see which will fit best.
Cheers.
07.01.2013, 18:51, DavidHornung
Hi,
I didn't either find such a program being able to give a wrong number of
mipmaps, I only said that it may exist... Maybe it is better if Wojciech
explains us why he made this calculations. If we can indeed don't make
it it is ok for me, but it does not change anything to the fact that the
On 11 January 2013 11:44, DavidHornung horn...@googlemail.com wrote:
Hi Robert,
i have tested you tip, but it in my case it seems not to work.
I only call the setText() method via my NodeVisitor, also run the viewer in
SingleThreaded mode, and set text-setDataVariance(osg::Object::DYNAMIC).
On 01/11/2013 04:48 AM, Jan Ciger wrote:
On Fri, Jan 11, 2013 at 1:28 AM, Jason Daly jd...@ist.ucf.edu
mailto:jd...@ist.ucf.edu wrote:
Actually, we've got shared library loading working already.
A lot of our software is plugin-based (using dlopen), and it's
working fine on
On 01/11/2013 08:26 AM, Christian Schulte wrote:
Hi,
I think it is used as cross-checking method. Indeed, if the calculated
number (using osg::Image) is less than the number of mipmaps specified
in the dds file, the calculated value is kept. On the other hand if the
theoretical number of
On 01/11/2013 09:00 AM, Lukasz Izdebski wrote:
Hi,
But for example we have 512x512 dds texture compressed with DXT1 and in header
we have 4 mipmaps.
In this example is meaningless to compute number of mipmaps, because OpenGL
,with my knowledge, does not generate mipmaps for compressed
Hello,
I am able to successfully build osgCompute in both debug and release modes
using CMake in Windows 7x64. However when I perform a Build on the INSTALL
project it is able to copy the osgCompute.lib file but cannot find the
osgCompute.dll file. Here's the relevant error section from the
P.S. I also noticed that the pdb files were built on the same level as the
Release and Debug directories while the debud dll and ilk files were built
correctly in the Debug directory (which is abnormal as far as I know). I think
there must be a path issue in the CMakeLists.txt files somewhere,
I was summoned so I respond. Version of DDS plugin before my additions was
using this code to compute number of mipmaps (see revision 10369 of
ReaderWriterDDS.cpp ):
//debugging messages
float power2_s = logf((float)s)/logf((float)2);
float power2_t =
Sorry sorry sorry I have no idea how I missed the other forum post that
discusses this issue! Please disregard. :-*
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osg-users
I went back to the osgCompute src to look at how it creates a CUDA context. I
am tempted to simply use osgCompute since they have an RTT example that looks
like it would work for my purposes. The only thing that's keeping me from
investing into osgCompute is that the osgCompute forum only has
Actually it looks like the Visual Studio 2010 INSTALL problem wasn't addressed
from this post:
http://forum.openscenegraph.org/viewtopic.php?t=9473
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