Re: [osg-users] Shadows on invisible objects

2013-07-31 Thread Terry Welsh
This sounds reasonable. If all your objects (including the invisible ones) have the appropriate NodeMask bit set, then they can all be rendered into your shadow map. Then when you render the final scene, you would need a specialized shader for rendering the invisible objects. This shader would

Re: [osg-users] Solving forum.openscenegraph.org problems

2013-07-31 Thread Björn Blissing
Preet wrote: Regarding user registration - I never really understood the point of having your full name being a mandatory thing for the forum sign up. Is it a courtesy thing? Is it to prevent spam? I guess it is a courtesy thing, but I think it has been allowed to use an alias (such

Re: [osg-users] Using c++11 smartpointer instead of osg::ref_ptr?

2013-07-31 Thread Alexandre Vaillancourt
As Ulrich said, it's a bad idea. osg::ref_ptr works from _withing_ the object (roughly) while std::shared_ptr works from the outside. You'll have to use the osg::ref_ptr for everything that is osg:: and std::shared_ptr for everything else. There is also the osg::observer_ptr for 'weak'

Re: [osg-users] Using c++11 smartpointer instead of osg::ref_ptr?

2013-07-31 Thread Judson Weissert
On a related note, in boost, there is the concept of intrusive pointer (which I believe has similar semantics to ref_ptr). http://www.boost.org/doc/libs/1_54_0/libs/smart_ptr/intrusive_ptr.html It just rang some bells in my memory, so I figured I would post. Regards, Judson On 7/31/2013

Re: [osg-users] Using c++11 smartpointer instead of osg::ref_ptr?

2013-07-31 Thread Judson Weissert
Ah... I should have done a little more research. Seems like intrusive_ptr is already well considered and used within OSG. Judson On 7/31/2013 5:55 PM, Judson Weissert wrote: On a related note, in boost, there is the concept of intrusive pointer (which I believe has similar semantics to

[osg-users] output highest quality 3D image to be sent to Full HD smart TV or Cinemizer Oled

2013-07-31 Thread u198091 .
Hi all, I am an absolute newbie so I apologise in advance for potential stupid questions. I want to output to a Smart TV supporting FULL HD 3d and to a cinemizer Oled supporting several formats which I do not understand completely. this link provides the data for the cinemizer

Re: [osg-users] [ANN] New versions of the SilverLining Cloud, Sky Weather SDK and the Triton Ocean SDK

2013-07-31 Thread Wang Rui
You may also have a look at the osgRecipes project which has an osgtriton example with patch support. Wang Rui 2013/8/1 Chris Hanson xe...@alphapixel.com You might want to contact Frank Kane at Sundog software directly. I don't think is really appropriate for the OSG users mailing list.

Re: [osg-users] Solving forum.openscenegraph.org problems

2013-07-31 Thread Robert Osfield
Hi Preet, On 31 July 2013 18:34, Preet prismatic.proj...@gmail.com wrote: I second the StackExchange suggestion if the mailing list and forums are going to be replaced by one system. StackExchange sites are much easier to search through than relying on Google to look up things in the mailing

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