Hi Michael,
On 20 May 2015 at 04:05, michael kapelko korn...@gmail.com wrote:
I want to make sure I got you right.
There's no way to convert Texture to Image, I can only get the Image at the
time of Camera draw operation.
Partially correct. There is an
Hi again,
I have finally been able to solve the last piece of the puzzle. This means that
for Oculus SDK v0.5.0.1 the examples can do both client- and SDK based
distortion rendering.
The v0.5.0.1 version of the Oculus SDK is also the last version with support
for Linux and Mac, due to the
I have added a shadow scene (using shadow map technique) to my scene graph and
the shadow texture I am getting does not seem to make much sense see:
https://www.nads-sc.uiowa.edu/userweb/dheitbri/shadowScene_small.jpg
I turned on the debug HUD, the scene has 3 cars, on top of a white rectangle,
Hi,
I saved my volume image data as dds format by using osgDB::writeImage
method. Does anyone know any method to be able to show dds image on webpage?
I tried webgl and it does not work. I am not sure whether webgl supports
volume rendering or not. Thanks.
Regards,
Clement
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