Thanks all, I'll take a look starting tomorrow as I'm out of the office now!
--
Alexandre Vaillancourt
Le vendredi 13 novembre 2015, Jannik Heller a
écrit :
> There is a very high number of PrimitiveSets in your screenshot. In fact
> you seem to have roughly one
Hello all!
This is related to my post "First steps to improve culling". I'd like
to improve my OpenGL knowledge in relation with OpenSceneGraph. I'd
like to read a book that would give me a good kick start. I understand
that OpenGL superbible and OpenGL Programming Guide (red book) are the
main
This is weird: glewinfo reports that glTexStorage2D extension is absent on my
mahine, but OSG still thinks it's there. Any ideas?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65667#65667
___
Hi,
I've tried some more, but still can't figure out what is going wrong with the
update.
I see the same happening when I try to include the qml in the osgQtWidgets.cpp
example. I've included the cpp code and the qml code below. Notice the qml
filepath pointing to the qml file pasted in code
Hi,
I am using osgShadow for adding soft shadows to my scene. My scene has a big
cube that receives shadows and some small objects above it that cast shadows.
My light is placed above all the objects.
The big cube receives correctly the shadows on its top face (perfectly as it
should be), but
Hi,
Premise: I'm maintaing a project that uses OSG - anyway, I use only a subset of
the its libraries. I would like to speed up our build by building ONLY the
following "components":
- OpenThreads
- osg
- osgDB
- osgUtil
- osgGA
- osgText
- osgViewer
- osgWidget
Question: which is the
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