Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Jordi Torres
Hi Alex, Good point, I didn't notice it. I will upload the 3.4 docs ASAP. Thanks. 2016-04-26 22:06 GMT+02:00 Alex Taylor : > When you search for OSG documentation questions either using google or the > openscenegraph website, all the links are to the OSG 3.2 doxygen. > >

Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Jordi Torres
Hi again, Done. Tell me if you see something not working as it should. http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/index.html Cheers. 2016-04-26 22:40 GMT+02:00 Jordi Torres : > Hi Alex, > > Good point, I didn't notice it. I will upload the

Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Jordi Torres
Just forget to say that OpenSceneGraph-3.2 documentation is in http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs-3.2/index.html Cheers. 2016-04-26 22:59 GMT+02:00 Jordi Torres : > Hi again, > > Done. Tell me if you see something not working as it

Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Konstantin Podsvirov
27.04.2016, 06:08, "Konstantin Podsvirov" : > Hi Jordi! > > 26.04.2016, 23:59, "Jordi Torres" : >> Hi again, >> >> Done. Tell me if you see something not working as it should. >> >>

Re: [osg-users] OpenSceneGraph 3.4.0, latest git master: build of ffmpeg plugin fails after upgrade to ffmpeg 3.0+

2016-04-26 Thread David Evans
On 4/25/16 2:27 PM, Ben Woods wrote: > Hi, > > Please see attached a patch which allows openscenegraph to build successfully > against ffmpeg 3.0.x. > > This was obtained from ArchLinux. > > Cheers, > Ben > Thanks, Ben. This patch, indeed, does the trick. With patch applied, both OSG

Re: [osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Konstantin Podsvirov
Hi Jordi! 26.04.2016, 23:59, "Jordi Torres" : > Hi again, > > Done. Tell me if you see something not working as it should. > > http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/index.html > > Cheers. Thank you for the work done, but it looks bad for

Re: [osg-users] LOD capabilities

2016-04-26 Thread Bruno Oliveira
Robert, the tool I'm creating is designed to handle clouds from 100 million points to 1 billion, hence the out of core rendering. By "with the already existing code", I mean code from OSG. Thank you 2016-04-26 9:40 GMT+01:00 Robert Osfield : > Hi Bruno, > > On 26

Re: [osg-users] about the state of the BVH plug-in, when used with CMU MoCap files

2016-04-26 Thread Alex Chen
Hi all, I get the same problem with BVH plug in when using CMU dataset. Below is my minor fix to the code and it seems to work for several motions I loaded. File attached. Main changes: typedef std::pair > JointNode; void alterChannel( std::string

Re: [osg-users] osg::CoordinateSystemNode

2016-04-26 Thread Alex Chen
Hi all, I get the same problem with BVH plug in when using CMU dataset. Below is my minor fix to the code and it seems to work for several motions I loaded. File attached. Main changes: typedef std::pair > JointNode; void alterChannel( std::string

Re: [osg-users] LOD capabilities

2016-04-26 Thread Robert Osfield
Hi Bruno, On 26 April 2016 at 16:04, Bruno Oliveira wrote: > the tool I'm creating is designed to handle clouds from 100 million points > to 1 billion, hence the out of core rendering. > By "with the already existing code", I mean code from OSG. > 100 million

Re: [osg-users] LOD capabilities

2016-04-26 Thread Jason Beverage
Hi Bruno, We have a point cloud capability that we've developed here at Pelican Mapping that integrates nicely with osgEarth. You can see a video of it in action here https://youtu.be/lUeF4Y8yGNI rendering around 5 billion points. We can easily perform picking on individual points so you can

Re: [osg-users] crash after resizing high resolutions

2016-04-26 Thread Sebastian Schmidt
OS is Ubuntu 14.04 and OSG 3.0.1. GeForce GTX 750, Intel Xeon E3-1200 Im currently unable to use the 4k monitor and to report stack trace. robertosfield wrote: > Hi Sebastian, > > > You might want to add a few more details about your OS, your hardware, OSG > version, memory footprint of your

Re: [osg-users] get middle mouse event

2016-04-26 Thread Sebastian Schmidt
Thanks for the answer. I want to access the mouse state from outside an eventhandler (f.e. Widget or Canvas). After quick research i found out that WindowManager has functions like isMiddleMouseButtonDown() Trajce Nikolov NICK wrote: > Hi Sebastian, > > > I think that is the proper way.

Re: [osg-users] Using OSG in Native Client

2016-04-26 Thread Chris Hanson
I think you could do what you're looking for, but perhaps it's not the best idea. Tell us more of what your trying to actually accomplish and maybe we can suggest the best approach. On Tue, Apr 26, 2016 at 8:11 AM, Yichen He wrote: > Hi, > > I am trying to building my OSG

[osg-users] Qt OpenGL Warning opengl

2016-04-26 Thread Auke-Dirk Pietersma
Hi All , I have the following issue. Whenever i choose to render a scene with opengl greater than 2.1 i get the following messages. Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0xb50 Warning: detected OpenGL error 'invalid enumerant' after applying GLMode 0x4000

[osg-users] Using OSG in Native Client

2016-04-26 Thread Yichen He
Hi, I am trying to building my OSG application on browser. Is it possible to use the OSG libs in Native Client or Portable Native Client application? There aren't many topics discussing Nacl and OSG in this forum and they were posted in 2011 and 2010. If there is a way of using OSG on NaCl,

[osg-users] osg, qt5, multithreading

2016-04-26 Thread Roozbeh Sharlune
Hi, I'm confused with different posts about osg and Qt5's problem with multithreading. So, sorry for the silly question: Is there finally a solution for using osg and Qt5 (5.6) together with multithreading? I still get the error "Cannot make QOpenGLContext current in a different thread" So far

Re: [osg-users] ShaderComposer::releaseGLObjects warning

2016-04-26 Thread Andy Skinner
Thanks for that fix. There is a remaining issue, and I'm not sure if you would see it as a bug or a dodgy compiler warning. :) We get a similar message about osgUtil::CullVisitor::clone(). NodeVisitor uses META_Object, which brings in: virtual osg::Object* clone(const osg::CopyOp& copyop)

[osg-users] LOD capabilities

2016-04-26 Thread Bruno Oliveira
Hello, I am thinking of porting my code for representing a huge point cloud scene from a simple osg::Group/osg::Node structure to a PagedLOD. This is due to the fact that I can't I have built a custom octree for this purpose (I could probably publish it in the future if it would be useful for

Re: [osg-users] crash after resizing high resolutions

2016-04-26 Thread Robert Osfield
On 26 April 2016 at 07:57, Sebastian Schmidt wrote: > OS is Ubuntu 14.04 and OSG 3.0.1. GeForce GTX 750, Intel Xeon E3-1200 > Im currently unable to use the 4k monitor and to report stack trace. > How much memory does your system have? Do other 3D applications work OK

Re: [osg-users] LOD capabilities

2016-04-26 Thread Robert Osfield
Hi Bruno, On 26 April 2016 at 09:20, Bruno Oliveira wrote: > I am thinking of porting my code for representing a huge point cloud scene > from a simple osg::Group/osg::Node structure to a PagedLOD. This is due to > the fact that I can't > > I have built a custom

[osg-users] osgVolume::MultipassTechnique use

2016-04-26 Thread Alex Taylor
Hey all, I'm running into a segmentation violation when I attempt to use osgVolume::MultipassTechnique more or less as a drop in replacement for RayTracedTechnique using OSG 3.4. My use of RayTracedTechnique works and renders fine. Here is an partial code listing demonstrating my use of

[osg-users] Question about OSG 3.4 doxygen

2016-04-26 Thread Alex Taylor
When you search for OSG documentation questions either using google or the openscenegraph website, all the links are to the OSG 3.2 doxygen. Is there a web hosted location where the OSG 3.4 generated oxygen is available? - Alex ___ osg-users mailing