Hello,
I have some osg::Nodes with some initial geometry coordinates.
Then, after some rendering, at some point I need to transform those initial
coordinates. I do something like this:
void MyNodeGeometry::convertCoordinates() {
auto* vert = this->getVertexArray();
for (int i = 0; i
I am almost sure I am making some mistake on setting the node's bounding
sphere. Is my code correct on that example I gave?
2017-06-22 18:29 GMT+01:00 Bruno Oliveira :
> Sorry I'm not sure what you're asking.
>
> I manipulate my scene with a Mouse Manipulator
When you zoom your mouse feel forward it's possible that the new sphere is
outside the camera's view and thus being culled out of the drawing. Check
to make sure the sphere doesn't end up behind the camera.
On Thu, Jun 22, 2017 at 10:38 AM, Bruno Oliveira <
bruno.manata.olive...@gmail.com> wrote:
Probably it does, however I tried deactivating Culling and my scene is not
rendered properly anymore (some LOD nodes are not rendered).
My bounding spheres are correctly calculated. Are they set with
node->setInitialBound(calculatedBound); ?
2017-06-22 18:54 GMT+01:00 sam :
Hi All,
We're evaluating using OSG as a possible graphics backend for our real-time
physics simulation project, and I've got a few questions:
* We suport Mac, Windows and Linux, how good is cross-platform support with OSG?
* It looks like it’s pretty easy is it to hook up Magnum to an
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