I am almost sure I am making some mistake on setting the node's bounding sphere. Is my code correct on that example I gave?
2017-06-22 18:29 GMT+01:00 Bruno Oliveira <bruno.manata.olive...@gmail.com>: > Sorry I'm not sure what you're asking. > > I manipulate my scene with a Mouse Manipulator (Trackball), hence the view > is refreshed and I can see my nodes, but if I zoom in they disappear > > 2017-06-22 18:23 GMT+01:00 Sam Brkopac <brko...@gmail.com>: > >> Hi Bruno, >> >> After you manipulate the coordinates do the new bounds result in the node >> getting culled by the camera? >> >> Thanks, Sam >> >> > On Jun 22, 2017, at 10:12, Bruno Oliveira < >> bruno.manata.olive...@gmail.com> wrote: >> > >> > Hello, >> > >> > I have some osg::Nodes with some initial geometry coordinates. >> > >> > Then, after some rendering, at some point I need to transform those >> initial coordinates. I do something like this: >> > >> > >> > void MyNodeGeometry::convertCoordinates() { >> > >> > auto* vert = this->getVertexArray(); >> > >> > for (int i = 0; i < vert->size(); i++) { >> > convertCoordinate(vert->operator[](i)); >> > } >> > >> > this->setVertexArray(vert); >> > >> > this->setInitialBound(this->computeBound()); >> > this->firtyBound(); >> > >> > } >> > >> > >> > Also, in all parent Nodes I call >> > >> > parentNode->setInitialBound(this->computeBound()); >> > parent->firtyBound(); >> > >> > >> > >> > However, when I do this, I can see my points, BUT when I try to >> manipulate my scene with the mouse, the data disappears if I zoom in, and >> appears again if I zoom out again. >> > This seems like my node's bounds are not well set, But I manually >> verified all node's bounds and they are correct.... >> > >> > Any idea? >> > _______________________________________________ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >> cenegraph.org >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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