Probably it does, however I tried deactivating Culling and my scene is not rendered properly anymore (some LOD nodes are not rendered).
My bounding spheres are correctly calculated. Are they set with node->setInitialBound(calculatedBound); ? 2017-06-22 18:54 GMT+01:00 sam <brko...@gmail.com>: > When you zoom your mouse feel forward it's possible that the new sphere is > outside the camera's view and thus being culled out of the drawing. Check > to make sure the sphere doesn't end up behind the camera. > > On Thu, Jun 22, 2017 at 10:38 AM, Bruno Oliveira < > bruno.manata.olive...@gmail.com> wrote: > >> I am almost sure I am making some mistake on setting the node's bounding >> sphere. Is my code correct on that example I gave? >> >> 2017-06-22 18:29 GMT+01:00 Bruno Oliveira <bruno.manata.oliveira@gmail.c >> om>: >> >>> Sorry I'm not sure what you're asking. >>> >>> I manipulate my scene with a Mouse Manipulator (Trackball), hence the >>> view is refreshed and I can see my nodes, but if I zoom in they disappear >>> >>> 2017-06-22 18:23 GMT+01:00 Sam Brkopac <brko...@gmail.com>: >>> >>>> Hi Bruno, >>>> >>>> After you manipulate the coordinates do the new bounds result in the >>>> node getting culled by the camera? >>>> >>>> Thanks, Sam >>>> >>>> > On Jun 22, 2017, at 10:12, Bruno Oliveira < >>>> bruno.manata.olive...@gmail.com> wrote: >>>> > >>>> > Hello, >>>> > >>>> > I have some osg::Nodes with some initial geometry coordinates. >>>> > >>>> > Then, after some rendering, at some point I need to transform those >>>> initial coordinates. I do something like this: >>>> > >>>> > >>>> > void MyNodeGeometry::convertCoordinates() { >>>> > >>>> > auto* vert = this->getVertexArray(); >>>> > >>>> > for (int i = 0; i < vert->size(); i++) { >>>> > convertCoordinate(vert->operator[](i)); >>>> > } >>>> > >>>> > this->setVertexArray(vert); >>>> > >>>> > this->setInitialBound(this->computeBound()); >>>> > this->firtyBound(); >>>> > >>>> > } >>>> > >>>> > >>>> > Also, in all parent Nodes I call >>>> > >>>> > parentNode->setInitialBound(this->computeBound()); >>>> > parent->firtyBound(); >>>> > >>>> > >>>> > >>>> > However, when I do this, I can see my points, BUT when I try to >>>> manipulate my scene with the mouse, the data disappears if I zoom in, and >>>> appears again if I zoom out again. >>>> > This seems like my node's bounds are not well set, But I manually >>>> verified all node's bounds and they are correct.... >>>> > >>>> > Any idea? >>>> > _______________________________________________ >>>> > osg-users mailing list >>>> > osg-users@lists.openscenegraph.org >>>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >>>> cenegraph.org >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens >>>> cenegraph.org >>>> >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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