Re: [osg-users] OpenSceneGraph-3.4.1-rc2 tagged

2017-08-22 Thread Nickolai Medvedev
Hi, Robert. I built OSG with Visual Studio 2010 and everything works fine. I checked examples too, everything works. Cheers, Nickolai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71498#71498 ___

Re: [osg-users] [osgAnimation::TransformHardware]bug in osg::Uniform ?

2017-08-22 Thread Julien Valentin
Err, Sorry false alarm, I mess up my brain for nothing Too tired to code mp3butcher wrote: > Hi, > I spend a lot of time debugging osgAnimation::TransformHardware. > It appears that the bonepalette (mat4array uniform) is not correctly uploaded > sometimes (even if I fill it with identity, i

[osg-users] Mesh Outline

2017-08-22 Thread Nabil KHALIFA
Hi, ​I use OSG to draw the silhouette outline of a mesh. The result is fine. But when i superpose the silhouette and the mesh, the inner border of the box are hidden (the lines in red). Is there any way to draw them over? Thx ___ osg-users mailing list

[osg-users] QtQuickFrameBufferObject and GraphicsContexts

2017-08-22 Thread Antoine Rennuit
Hi all I have integrated OSG within QQuick 2 via QtQuickFramebufferObject, it is working great with complex scenes and within a complex application behind the hood, except for 1 point: I sometimes observe flickering of the whole window (it is not only the 3d view that flickers but the whole

Re: [osg-users] Compile error with Visual Studio 2017

2017-08-22 Thread Johny Canes
Hi, When compiling OSG, keep looking at the log, it might be boring, but if one task fails, it sometimes just jumps to the next (e.g. it builds osgX which depends on osgY, which just errored) Thank you! Cheers, Johny -- Read this topic online here:

[osg-users] [osgAnimation::TransformHardware]bug in osg::Uniform ?

2017-08-22 Thread Julien Valentin
Hi, I spend a lot of time debugging osgAnimation::TransformHardware. It appears that the bonepalette (mat4array uniform) is not correctly uploaded (even if I fill it with identity, i continue to have strange matrices in the shader) I added a lot of stuff to debug it like methods to limit the

Re: [osg-users] How to change "field of view"(FOV), distance.

2017-08-22 Thread Maxim Senin
Hi, thanks guys!!! Task resolved! ... Thank you! Cheers, Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71490#71490 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] QPropertyAnimation with openscengraph window

2017-08-22 Thread Maxim Senin
Hi, i have QWidget and i want him to disappear duration X time. In qt my code works: ... Thank you! Cheers, Maxim Code: #include "mainwindow.h" #include "ui_mainwindow.h" #include #include #include MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new

Re: [osg-users] osgText::Text problem

2017-08-22 Thread Bojan Novak
Hi Robert, just letting you know that I tried the OSG 3.4.1rc lib and the text labels are now visible with the OpenGL/ES. :) Thank you very much for your advice! Cheers, Bojan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71488#71488

[osg-users] OpenSceneGraph-3.4.1-rc2 tagged

2017-08-22 Thread Robert Osfield
Hi All, I have just tagged the 3.4.1 release candidate 2: https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.4.1-rc2 A few build and bug fixes since rc1, please test, all going well we should be able to get the final 3.4.1 out this week. Cheers, Robert. -- ChangeLog

Re: [osg-users] Specifying the GL context version to request

2017-08-22 Thread Robert Osfield
HI Sandro, On 21 August 2017 at 18:50, Sandro Mani wrote: > That's a good enough answer for me, ultimately I just want to understand > what needs to be fixed where. From your answer I gather that OSG should be > okay now and that I'll take up the rest with osgEarth

Re: [osg-users] Compile error with Visual Studio 2017

2017-08-22 Thread Voerman, L.
Hi Davide, Robert reverted this commit yesterday (21/8/2017) - did that fix your problem? Regards, Laurens. On Sat, Aug 19, 2017 at 3:52 PM, Davide Raccagni wrote: > Hi, > I've cloned 904619e submission, I've tried to compile it with Visual > Studio 2017 (compiler

Re: [osg-users] OpenSceneGraph-3.4.1-rc2 tagged

2017-08-22 Thread Robert Osfield
Hi Laurens, Grumble, grumble, grumble, I was really hoping 3.4.1 would be binary compatible with 3.4.0... grumble. Shame that the osgDB exports fix for VS breaks compatibility. Rather than revert the fix I'll just bump the SO version to 131 Robert. On 22 August 2017 at 13:44, Voerman, L.

Re: [osg-users] Dynamical loading of resources

2017-08-22 Thread Joachim Gehrung
Hi, sorry for my late reply. One of my requirements is that the backend should be flexible... this was why is was so attached to the DatabasePager when I first heared about it ;). To me it sounded like the part one needs to exchange to switch backends. Well, if it isn't the DatabasePager, what

Re: [osg-users] Dynamical loading of resources

2017-08-22 Thread Robert Osfield
Hi Joachim, On 22 August 2017 at 14:05, Joachim Gehrung < joachim.gehr...@iosb.fraunhofer.de> wrote: > sorry for my late reply. One of my requirements is that the backend should > be flexible... this was why is was so attached to the DatabasePager when I > first heared about it ;). To me it