Hi, Robert.
I built OSG with Visual Studio 2010 and everything works fine. I checked
examples too, everything works.
Cheers,
Nickolai
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Err,
Sorry false alarm, I mess up my brain for nothing
Too tired to code
mp3butcher wrote:
> Hi,
> I spend a lot of time debugging osgAnimation::TransformHardware.
> It appears that the bonepalette (mat4array uniform) is not correctly uploaded
> sometimes (even if I fill it with identity, i
Hi,
I use OSG to draw the silhouette outline of a mesh.
The result is fine. But when i superpose the silhouette and the mesh, the
inner border of the box are hidden (the lines in red).
Is there any way to draw them over?
Thx
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Hi all
I have integrated OSG within QQuick 2 via QtQuickFramebufferObject, it is
working great with complex scenes and within a complex application behind the
hood, except for 1 point: I sometimes observe flickering of the whole window
(it is not only the 3d view that flickers but the whole
Hi,
When compiling OSG, keep looking at the log, it might be boring, but if one
task fails, it sometimes just jumps to the next (e.g. it builds osgX which
depends on osgY, which just errored)
Thank you!
Cheers,
Johny
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Hi,
I spend a lot of time debugging osgAnimation::TransformHardware.
It appears that the bonepalette (mat4array uniform) is not correctly uploaded
(even if I fill it with identity, i continue to have strange matrices in the
shader)
I added a lot of stuff to debug it like methods to limit the
Hi,
thanks guys!!! Task resolved!
...
Thank you!
Cheers,
Maxim
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Hi, i have QWidget and i want him to disappear duration X time. In qt my code
works:
...
Thank you!
Cheers,
Maxim
Code:
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include
#include
#include
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new
Hi Robert,
just letting you know that I tried the OSG 3.4.1rc lib and the text labels are
now visible with the OpenGL/ES. :)
Thank you very much for your advice!
Cheers,
Bojan
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Hi All,
I have just tagged the 3.4.1 release candidate 2:
https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.4.1-rc2
A few build and bug fixes since rc1, please test, all going well we should
be able to get the final 3.4.1 out this week.
Cheers,
Robert.
-- ChangeLog
HI Sandro,
On 21 August 2017 at 18:50, Sandro Mani wrote:
> That's a good enough answer for me, ultimately I just want to understand
> what needs to be fixed where. From your answer I gather that OSG should be
> okay now and that I'll take up the rest with osgEarth
Hi Davide,
Robert reverted this commit yesterday (21/8/2017) - did that fix your
problem?
Regards, Laurens.
On Sat, Aug 19, 2017 at 3:52 PM, Davide Raccagni
wrote:
> Hi,
> I've cloned 904619e submission, I've tried to compile it with Visual
> Studio 2017 (compiler
Hi Laurens,
Grumble, grumble, grumble, I was really hoping 3.4.1 would be binary
compatible with 3.4.0... grumble. Shame that the osgDB exports fix for VS
breaks compatibility.
Rather than revert the fix I'll just bump the SO version to 131
Robert.
On 22 August 2017 at 13:44, Voerman, L.
Hi,
sorry for my late reply. One of my requirements is that the backend should be
flexible... this was why is was so attached to the DatabasePager when I first
heared about it ;). To me it sounded like the part one needs to exchange to
switch backends. Well, if it isn't the DatabasePager, what
Hi Joachim,
On 22 August 2017 at 14:05, Joachim Gehrung <
joachim.gehr...@iosb.fraunhofer.de> wrote:
> sorry for my late reply. One of my requirements is that the backend should
> be flexible... this was why is was so attached to the DatabasePager when I
> first heared about it ;). To me it
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