Hi, I spend a lot of time debugging osgAnimation::TransformHardware. It appears that the bonepalette (mat4array uniform) is not correctly uploaded (even if I fill it with identity, i continue to have strange matrices in the shader) I added a lot of stuff to debug it like methods to limit the size of the bonepalette but it seams not linked (the bug occurs for a mesh with 2xmat4 uniform!!?) I replaced the uniform with a UBO and all work now, but it still is very frustrating not to understand why the uniform is bad Do anyone experience the same stuff? I debug the call to glUniformMatrix4fv and all seams to be good at first glance Could It be a driver issue? NVIDIA 381.22 on a GT440
Any tought would be welcome Thanks Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71503#71503 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

