Err, Sorry false alarm, I mess up my brain for nothing Too tired to code
mp3butcher wrote: > Hi, > I spend a lot of time debugging osgAnimation::TransformHardware. > It appears that the bonepalette (mat4array uniform) is not correctly uploaded > sometimes (even if I fill it with identity, i continue to have strange > matrices in the shader) > I added a lot of stuff to debug it like methods to limit the size of the > bonepalette but it seams not linked (the bug occurs for a mesh with only > 2xmat4 uniform!!?) > I replaced the uniform with a UBO and all work now, but it still is very > frustrating not to understand why the uniform is bad > Do anyone experience the same stuff? > I debug the call to glUniformMatrix4fv and all seams to be good at first > glance > Could It be a driver issue? > NVIDIA 381.22 on a GT440 > > link to my test model > https://drive.google.com/file/d/0BxIH-jcsgYDdbFNEd0VjZktDSm8/view?usp=sharing > > Any tought would be welcome > Thanks > > > > > > > Thank you! > > Cheers, > Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71504#71504 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

