Hi Mario
On 10/26/07, Mario Valle <[EMAIL PROTECTED]> wrote:
> I had to make some addition to have it compiling under VS 7.1 (and my wx and
> osg
> libraries). But beside this, I noticed a strange thing:
> load spaceship.osg (or fountain.osg) and you notice the motor plumes does not
> animate.
I haven't tried what you suggested so I could be mistaken. But if
James's problem is what I think it is, your above suggestion will
either not work or could potentially cause other
serious/hard-to-identify problems.
The problem I',m identifying is a binary interface incompatibility
between 10.4 a
There is a much easier work around to this X11 Open GL bug and that is
to add the following to the linking command. I found this on the Fink
page documenting changes required for Leopard:
http://wiki.finkproject.org/index.php/Fink:Packaging:Preparing_for_10.5#OpenGL_Bug
-Wl,-dylib_file,/Sy
Oh, I think I know what happened. Were you compiling in Leopard
against the 10.4u SDK and not the 10.5 SDK? It looks like I forgot to
check in a minor fix to handle that case which might explain your
compile problem.
I just checked in my forgotten fix which I hope solves this problem.
This is act
I haven't had any problems with compiling or using the freetype plugin
in Leopard though I'm still on the final seed before GM. The
libfreetype that ships with Leopard is already Universal 32/64-bit.
The Xcode project works fine for me under 32-bit. (I haven't done
64-bit due to osgViewer's Carbon
Hi,
Is the implementation of StateSet::merge correct? What if the both lhs and
rhs StateSets share a mode (say GL_LIGHTING) and the lhs mode is OVERRIDE
while the rhs mode is PROTECTED?
Thanks,
Mario.
___
osg-users mailing list
osg-users@lists.opensceneg
the xcode project needs to be fixed. we can no longer use the x11
version of libfreetype as it causes a cycle error because it pulls in
the x11 version of opengl. the ossim project has a universal
libfreetype in their dependencies package. link to that lets
osgdb_freetype build cleanly.
Hi everybody
I have a question about intersection. I try to intersect lines with the
osgUtil::PolytopeIntersector class. This works fine.
Now how can i get the picked line from the picked geometry? I want to have the
two vertices from the picked line...
Thanks a lot!
Daniel
My Code for inters
HI Andreas,
Personally I have no plans for geometry-intersector.
Robert.
On 10/28/07, Andreas Goebel <[EMAIL PROTECTED]> wrote:
> Hello group, dear Robert,
>
> Robert wrote a very fine PlaneIntersector to intersect planes with
> arbitrary nodes.
>
> What I think is especially cool is that one ge
Hello group, dear Robert,
Robert wrote a very fine PlaneIntersector to intersect planes with
arbitrary nodes.
What I think is especially cool is that one gets the intersection as a
group of connected polylines.
Are there plans for a geometry-intersector, that (as the name suggests)
intersects
On 10/28/07, XiaoMing Nie <[EMAIL PROTECTED]> wrote:
> I want to join in and subscribe osg mail list !
Well done.. it looks like you succeeded :-)
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi
I want to join in and subscribe osg mail list !
--
我左青龙,右白虎,老牛在腰间,龙头在胸口,人挡杀人,佛挡杀佛!
我上等威风 显现一身虎胆 你下流贱格 露出半个龟头
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
12 matches
Mail list logo