Re: [osg-users] Getting world coord bounding box

2007-12-02 Thread Siddharth Palaniappan
Hi Daniel, I tried out a seperate code example and it did work. But i couldnt get it working for my project. Like i previously mentioned i needed to get the world coordinates of the boundingboxes of the loaded openflight models and if the bounding boxes intersected , i wanted to stop the

Re: [osg-users] FBO resizing problem

2007-12-02 Thread Robert Osfield
Hi Himar, If you are just resizing occassionally and its you don't have a frame rate critical app then the overhead of recreating an FBO shouldn't be a great issue. Ease of use wise tweaking the internals of RenderStage to recreate the FBO when the setup changes would be the right thing to do

Re: [osg-users] a bug in void osg::Polytope::setToBoundingBox ( const BoundingBox bb ) [inline]

2007-12-02 Thread Robert Osfield
Hi, Yesterday another engineer reported this issue, a fix was posted by myself and also checked into OSG subversion repository. FYI, the setFrustum method was also buggy in the same way. Robert. On Dec 2, 2007 1:28 AM, 祝清鲁 [EMAIL PROTECTED] wrote: osg-users,您好! does something wrong in the

Re: [osg-users] Win32 crash

2007-12-02 Thread Robert Osfield
Hi Panagiotis, The crash could be one of many things, its not possible to pinpoint it given the details so far. Things to try at your end would be to force single threaded usage via viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded) or setting the env var OSG_THREADING to

Re: [osg-users] License issue with .net loader?

2007-12-02 Thread Robert Osfield
HI Robert, On Dec 1, 2007 11:08 PM, Robert Balfour [EMAIL PROTECTED] wrote: Is there a potential license issue with the .net osg plugin? Potentially yes there could be issues for some usages, the OSG itself is perfectly OK, but use of the plugin will have to be careful to comply, more details

Re: [osg-users] Win32 crash

2007-12-02 Thread Himar Carmona
Hello Panagiotis, sometime ago i had a similar issue. nvoglnt.dll is the nvidia Driver. In my case it was a driver problem. NVIDIA have a known uninstall issue that didn't clean up correctly if you upgrade the driver version (even if you uninstall previous version and install the new one).

Re: [osg-users] Getting world coord bounding box

2007-12-02 Thread Daniel Holz
hi, i can't tell you much about AnimationPath objects since i never used them but a short glimpse on the api reference tells me that you can easily get a transformation matrix for any point in time of the running animation by using the method osg::AnimationPath::getMatrix(...). (cf.

Re: [osg-users] Creating shapes using Geometry

2007-12-02 Thread Renan Mendes
Hey, Jean-Sébastien. Now I'm asking for that example code you've offered me, if that still stands... I haven't tried hard enough, to be honest, but I sure have no extra time to deal with this properly right now. Not to mention the guy I work with, which is breathing down my neck... I would

Re: [osg-users] FBO resizing problem

2007-12-02 Thread Himar Carmona
Hi Robert, thanks again. For now i will stand with my workaround. I'm also running for a deadline and really i have no time for things other than my project (i think there must be some sort of pandemic disease upon the programmers beings, i will not believe the day one programmer comes and

Re: [osg-users] Creating shapes using Geometry

2007-12-02 Thread Daniel Holz
hi renan, i think he meant that you should look at the examples included in the osg package. quote: [..]and the examples that come with the OSG are a treasure trove of code and information. cheers, daniel Renan Mendes wrote: Hey, Jean-Sébastien. Now I'm asking for that example code

[osg-users] Render To Texture problem in a Reflection algorithm

2007-12-02 Thread zhangguilian
Hi, In an algorithm of reflection I used Render To Texture, part of the code is: Texture2D* reflectionTex=new Texture2D;//rtt texture reflectionTex-setTextureSize(512, 512); reflectionTex-setInternalFormat(GL_RGBA);

Re: [osg-users] Creating shapes using Geometry

2007-12-02 Thread Jean-Sébastien Guay
Hello Renan, Now I'm asking for that example code you've offered me, if that still stands... I haven't tried hard enough, to be honest, but I sure have no extra time to deal with this properly right now. Not to mention the guy I work with, which is breathing down my neck... I would appreciate

Re: [osg-users] Render To Texture problem in a Reflection algorithm

2007-12-02 Thread Himar Carmona
Hi, do both graphics cards support Frame_Buffer_object ? The problem could be in the renderfallback (i.e. PIXEL_BUFFER_RTT) if they do not support it? Try the different RTT methods if these seems to be the problem. Also , i think you maust set the viewport for FBO to work (i suppose it is set

[osg-users] osgEphemeris Moon Phase

2007-12-02 Thread Loong Hin
Will osgEphemeris auto compute the moon phase basing on the day of the year? Is it possible to manually set the moon phase percentage? ___ osg-users mailing list osg-users@lists.openscenegraph.org