Hi Judd,
The core OSG does have a FadeLOD feature. One can implement it a
higher level but its a bit awkward.
Robert.
On Feb 15, 2008 6:38 PM, Judd Tracy [EMAIL PROTECTED] wrote:
Does osg support or has anybody implemented fading between LOD
transistions? I found an old thread where someone
Hi Per,
Is it simply that the new objects aren't in the current camera's view?
Try moving the camera around the scene. Try pressing space bar to
force the camera manipulator back to its home position.
Robert.
2008/2/15 Per Rosengren [EMAIL PROTECTED]:
I try to add Geoms to the scene of my
Hi Brad,
The UpdateVisitor by default visits all children, you can change its
TraversalMode to TRAVERSE_ACTIVE_CHILDREN and it will no longer visit
the children of your switch.
Robert.
On Feb 15, 2008 11:59 PM, Brad Colbert [EMAIL PROTECTED] wrote:
Hi,
I may be misunderstanding what a switch
Hi Paul,
On Feb 16, 2008 11:26 PM, Tanja Paul [EMAIL PROTECTED] wrote:
Thanks Robert - Yes I meant multiple displays, thanks for your response. I
saw a thread a while back in regards to openProducer, cant recall it but I
believe Don was saying openProducer supported multiple channels or a
On Feb 15, 2008 6:53 PM, [EMAIL PROTECTED] wrote:
What is the status of FBO Anti-Aliasing? It doesn't look like it is in 2.3.4.
Still waiting for someone to have the time to read the specs and
implement the feature.
Any idea what I need to do to get FBO Anti-Aliasing. I'm currently using OSG
Hello André,
This looks fine. Try setting a breakpoint in
GraphicsWindowWin32::swapBuffersImplementation() to see in what state the
object is. Either _realized is false or the handle to the device context is
invalid (and this is not trapped by the ::SwapBuffers call as an error).
I'll try
One approach is to use shaders for fading. Here's a simple example:
https://wush.net/websvn/osggis/filedetails.php?repname=osggispath=%2Ftrunk%2Fsrc%2FosgGIS%2FFadeHelper.cpp
Of course you'd need to augment the shaders to support lighting, texturing
etc., but you get the idea.
-gw
On Feb 15,
Omkaranathan wrote:
Hi,
I am trying to convert terrain data from Lat/Long to UTM coordinates.
When converting the data using gdal_warp (from gdal) and using
VPB(osgdem) to produce the terrain, I am getting the coordinate system
correct but there are problems with edges.(Snapshot
Hi Jean-Sébastien,
I'll try that on Monday. I already traced through the
GraphicsWindowWin32::createWindow() method and all looked fine (after
getting the window classes registered as I mentioned before).
BTW, I don't know if you've seen the thread, but could you bring your
insight (as
Thoughts...
Fade-LOD is an interesting feature: the concept is to smooth
transitions between LOD switches by rendering two adjacent LODs with
varying transparency to minimize visual popping. However, the whole point
of LOD is to control rendering load, and Fade-LOD *increases* rendering
load
Thank you! A small typo in my code resulted in that my geodes didn't get
any children. No wonder they weren't visible...
Robert Osfield wrote:
Hi Per,
Is it simply that the new objects aren't in the current camera's view?
Try moving the camera around the scene. Try pressing space bar to
Robert,
If it is possible to add objects while running, what is the purpose of
the realize function? I thought it initialize not only the camera. Is it
possible to add ANY object while running or there are some limitations
to this?
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
I've different problem with XP/nVIDIA 8800 GT. In debug code, when the
stats are on while exiting the app sometimes there is a crash. I happens
in most of the osg examples. The release code works. It also happens
with old OSG1.2 code, and it didn't happen on nVIDIA 7950. I first
thought it's the
How could it be a driver bug if it's debug/release issue?!?
Don't both versions use the same driver?
Thanks,
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-S?bastien Guay
Sent: Friday, February 15, 2008 5:16 PM
To: OpenSceneGraph Users
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