Re: [osg-users] PRoblem with osgdb_freetype

2008-02-20 Thread Robert Osfield
Hi Anders, Could it be that the project files by CMake are still referencing the old freetype path/lib name, rather than the new one. Try doing a clean CMake generation of the project files to see if this updates the libs etc. properly. Robert. On Feb 19, 2008 6:21 PM, Anders Backman [EMAIL

Re: [osg-users] BlueMarbleViewer

2008-02-20 Thread Robert Osfield
On Feb 19, 2008 6:29 PM, ümit uzun [EMAIL PROTECTED] wrote: Thanks Robert, I will use VPB/osgdem . This process will take a long time, so I don't make a mistake. I will use this command; osgdem --bluemarble-west -t ../land_shallow_topo_west.tif \ --bluemarble-east -t

Re: [osg-users] FW: Image border duplicated

2008-02-20 Thread Robert Osfield
Hi David, On Feb 19, 2008 7:51 PM, Riepl, David M [EMAIL PROTECTED] wrote: I am using osgdem associated with osg 1.2 because that is the version the target Image Generator software is using. A lot has changed to osgdem since OSG-1.2, its now part of separate project VirtualPlanetBuilder and

Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-20 Thread Robert Osfield
Hi Aurora, To assign the no data value do: hfLayer-setValidDataOperator(new osgTerrain::NoDataValue(0.0f)); Also you shouldn't need a ShapeDrawable when you are using osgTerrain::Terrain, but you will need to assign a TerrainTechnique that will be used to render the terrain. See osgterrain

[osg-users] Get pixels from a scene in a matrix in order to modify pixels color

2008-02-20 Thread Jon
Hello all, I would like to get pixels in a matrix of a zone in order to get colors (yuv) and modify them. Any way to do this quickly? I would like to use GPU and not CPU. Using FBO.? Thanks in advance. ___ osg-users mailing list

Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-20 Thread aurora restivo
Hi Robert, I send you the code with the new changes... unfortunately the result doesn't change... the plan around the terrain has not disappeared. the object terrainTechnique that you have recommended me is necessary to color the terrain? Thanks Aurora Robert Osfield ha scritto: Hi

Re: [osg-users] HUD with perspective

2008-02-20 Thread Guy
Yes, that can be cool Star Wars-like text effect!! The force is strong with this one... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of arnaud houegbelo Sent: Tuesday, February 19, 2008 3:59 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users]

Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-20 Thread Robert Osfield
Hi Aurora, You code is going off on the wrong track. Don't use ShapeDrawable here at all, don't try returning a osg::Geode. You should be returning the osgTerrain::Terrain, this is the node you should be concentrating. Please look at the osgterrain example. Robert. On Feb 20, 2008 12:48 PM,

Re: [osg-users] osg es : store/restore states

2008-02-20 Thread Robert Osfield
Hi Andi, On Feb 20, 2008 1:23 PM, Kremser, Andreas (Praktikant) [EMAIL PROTECTED] wrote: hi, is there a possibilty to store/restore the current server/clientstates besides glgetIntegerv() and glPushClient/ServerAttrib? opengl es does not provide these functions. osg::State is used to track

Re: [osg-users] osg es : store/restore states

2008-02-20 Thread Kremser, Andreas (Praktikant)
hi, is there a possibilty to store/restore the current server/clientstates besides glgetIntegerv() and glPushClient/ServerAttrib? opengl es does not provide these functions. if for example a normal array is set in a function - and another function called after this is not using normal arrays -

Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain.Possible ?

2008-02-20 Thread Robert Osfield
On Feb 20, 2008 1:52 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote: I noticed that there is VPBExtrude example in VPB repository. What it does ? Its a example written to test the shapefile extrusion code added into VPB. This work has been carried out by David Callu so he'd be best place to

Re: [osg-users] osg es : store/restore states

2008-02-20 Thread Kremser, Andreas (Praktikant)
thanks - i completely overlooked that :) -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Robert Osfield Gesendet: Mittwoch, 20. Februar 2008 14:42 An: OpenSceneGraph Users Betreff: Re: [osg-users] osg es : store/restore states Hi Andi, On

Re: [osg-users] Vector/Model data inserts in VPB/OSGDEM terrain.Possible ?

2008-02-20 Thread Wojciech Lewandowski
Hi Robert, VPB doesn't yet support this type of operation, so you'll need to do this as a post process operation of the database Thanks for clarification. I noticed that there is VPBExtrude example in VPB repository. What it does ? Cheers, Wojtek P.S. Have you noticed my submissions for

[osg-users] osgcamera and osgpick combined gives not consistent event coords

2008-02-20 Thread Veraart, M.L.M. (Mario)
Hi, I have combined the example programs osgcamera and osgpick. Added picking to osgcamera. For OSG 2.2. I use the singleWindowMultipleCamera ( argument -1 ). When I print the ea.getX() and ea.getY() values in the PickHandler::pick() method for mouse PUSH and RELEASE events I get different

Re: [osg-users] converting .svg to .osg? ... or project from svg to svg

2008-02-20 Thread Jeremy Moles
I'm working on creating a quick, simple example of taking a Cairo context (which could many things, but just think a vector graphic for our purposes) and creating 3D geometry for it, just like 3D Text. When I'm done, I'll put this in osgCairo, and hopefully generate a bit more interest. On Wed,

Re: [osg-users] glPushAttrib(GL_ALL_ATTRIB_BITS) vs. pushStateSet(), apply(), popStateSet()

2008-02-20 Thread Robert Osfield
Hi Brett, State::pushStateSet()/popStateSet() is not equivilant to glPushAttrib/glPopAttrib() son't can't be used in place. There are several haveApplied*() methods in osg::State that can be used to pass declare certain state dirty, and this is the most efficient way to do things, but... it does

[osg-users] glPushAttrib(GL_ALL_ATTRIB_BITS) vs. pushStateSet(), apply(), popStateSet()

2008-02-20 Thread Brett Wiesner
Hi, I have a custom drawable that makes calls to some openGL code in the drawImplementation() method (much like the osgTeapot example). The code is from a 3rd party vendor and they obviously make calls that change some openGL attributes because things like the stats handler stop working after

[osg-users] CMake error

2008-02-20 Thread Brian
I've finally gotten the approval to start looking at OSG 2.2, however I'm having issues with CMake not being able to find include files. Here is the error message that I'm getting. --- Error --- CMake Error: Cannot find source file

Re: [osg-users] CMake error

2008-02-20 Thread René Molenaar
dont ust the /src dir, just use: C:\svn\Delta3D\dt_dep_src\OpenSceneGraph-2.2.0\ That should be the solution.. Good luck, René 2008/2/20, Brian [EMAIL PROTECTED]: I've finally gotten the approval to start looking at OSG 2.2, however I'm having issues with CMake not being able to find

Re: [osg-users] CMake error

2008-02-20 Thread Brian
Yes, it would help if I used the correct CMakeLists.txt file. Sorry 'bout that. Brian On Wed Feb 20 15:55 , 'René Molenaar' [EMAIL PROTECTED] sent: dont ust the /src dir, just use:  C:\svn\Delta3D\dt_dep_src\OpenSceneGraph-2.2.0\ That should be the solution.. Good luck, René

[osg-users] Can't download Win32 Binaries Installer

2008-02-20 Thread hesicong2006
Wiki page: http://www.openscenegraph.org/projects/osg/wiki/Downloads Binaries, Win32 Binaries Installer (http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe) can't download. I'm from China, the URL can't download. ___ osg-users mailing list