Hi Anders,
Could it be that the project files by CMake are still referencing the
old freetype path/lib name, rather than the new one. Try doing a
clean CMake generation of the project files to see if this updates the
libs etc. properly.
Robert.
On Feb 19, 2008 6:21 PM, Anders Backman [EMAIL
On Feb 19, 2008 6:29 PM, ümit uzun [EMAIL PROTECTED] wrote:
Thanks Robert,
I will use VPB/osgdem . This process will take a long time, so I don't make a
mistake. I will use this command;
osgdem --bluemarble-west -t ../land_shallow_topo_west.tif \
--bluemarble-east -t
Hi David,
On Feb 19, 2008 7:51 PM, Riepl, David M [EMAIL PROTECTED] wrote:
I am using osgdem associated with osg 1.2 because that is the version
the target Image Generator software is using.
A lot has changed to osgdem since OSG-1.2, its now part of separate
project VirtualPlanetBuilder and
Hi Aurora,
To assign the no data value do:
hfLayer-setValidDataOperator(new osgTerrain::NoDataValue(0.0f));
Also you shouldn't need a ShapeDrawable when you are using
osgTerrain::Terrain, but you will need to assign a TerrainTechnique
that will be used to render the terrain. See osgterrain
Hello all,
I would like to get pixels in a matrix of a zone in order to get colors
(yuv) and modify them.
Any way to do this quickly?
I would like to use GPU and not CPU.
Using FBO.?
Thanks in advance.
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Hi Robert,
I send you the code with the new changes... unfortunately the result
doesn't change...
the plan around the terrain has not disappeared.
the object terrainTechnique that you have recommended me is necessary to
color the terrain?
Thanks
Aurora
Robert Osfield ha scritto:
Hi
Yes, that can be cool Star Wars-like text effect!!
The force is strong with this one...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of arnaud
houegbelo
Sent: Tuesday, February 19, 2008 3:59 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users]
Hi Aurora,
You code is going off on the wrong track. Don't use ShapeDrawable
here at all, don't try returning a osg::Geode. You should be
returning the osgTerrain::Terrain, this is the node you should be
concentrating. Please look at the osgterrain example.
Robert.
On Feb 20, 2008 12:48 PM,
Hi Andi,
On Feb 20, 2008 1:23 PM, Kremser, Andreas (Praktikant)
[EMAIL PROTECTED] wrote:
hi,
is there a possibilty to store/restore the current server/clientstates
besides glgetIntegerv() and glPushClient/ServerAttrib?
opengl es does not provide these functions.
osg::State is used to track
hi,
is there a possibilty to store/restore the current server/clientstates
besides glgetIntegerv() and glPushClient/ServerAttrib?
opengl es does not provide these functions.
if for example a normal array is set in a function - and another
function called after this is not using normal arrays -
On Feb 20, 2008 1:52 PM, Wojciech Lewandowski [EMAIL PROTECTED] wrote:
I noticed that there is VPBExtrude example in VPB repository. What it does ?
Its a example written to test the shapefile extrusion code added into
VPB. This work has been carried out by David Callu so he'd be best
place to
thanks - i completely overlooked that :)
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag
von Robert Osfield
Gesendet: Mittwoch, 20. Februar 2008 14:42
An: OpenSceneGraph Users
Betreff: Re: [osg-users] osg es : store/restore states
Hi Andi,
On
Hi Robert,
VPB doesn't yet support this type of operation, so you'll need to do
this as a post process operation of the database
Thanks for clarification.
I noticed that there is VPBExtrude example in VPB repository. What it does ?
Cheers,
Wojtek
P.S. Have you noticed my submissions for
Hi,
I have combined the example programs osgcamera and osgpick.
Added picking to osgcamera. For OSG 2.2.
I use the singleWindowMultipleCamera ( argument -1 ).
When I print the ea.getX() and ea.getY() values in the
PickHandler::pick() method for mouse PUSH and RELEASE events I get
different
I'm working on creating a quick, simple example of taking a Cairo
context (which could many things, but just think a vector graphic for
our purposes) and creating 3D geometry for it, just like 3D Text.
When I'm done, I'll put this in osgCairo, and hopefully generate a bit
more interest.
On Wed,
Hi Brett,
State::pushStateSet()/popStateSet() is not equivilant to
glPushAttrib/glPopAttrib() son't can't be used in place. There are
several haveApplied*() methods in osg::State that can be used to pass
declare certain state dirty, and this is the most efficient way to do
things, but... it does
Hi,
I have a custom drawable that makes calls to some openGL code in the
drawImplementation() method (much like the osgTeapot example).
The code is from a 3rd party vendor and they obviously make calls that
change some openGL attributes because things like the stats handler stop
working after
I've finally gotten the approval to start looking at OSG 2.2, however I'm
having issues with CMake not being able to find include files. Here is the
error message that I'm getting.
---
Error
---
CMake Error: Cannot find source file
dont ust the /src dir, just use:
C:\svn\Delta3D\dt_dep_src\OpenSceneGraph-2.2.0\
That should be the solution..
Good luck,
René
2008/2/20, Brian [EMAIL PROTECTED]:
I've finally gotten the approval to start looking at OSG 2.2, however I'm
having issues with CMake not being able to find
Yes, it would help if I used the correct CMakeLists.txt file.
Sorry 'bout that.
Brian
On Wed Feb 20 15:55 , 'René Molenaar' [EMAIL PROTECTED] sent:
dont ust the /src dir, just use:
C:\svn\Delta3D\dt_dep_src\OpenSceneGraph-2.2.0\
That should be the solution..
Good luck,
René
Wiki page: http://www.openscenegraph.org/projects/osg/wiki/Downloads
Binaries, Win32 Binaries Installer
(http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe) can't download.
I'm from China, the URL can't download.
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