hi,

is there a possibilty to store/restore the current server/clientstates
besides glgetIntegerv() and glPushClient/ServerAttrib?
"opengl es" does not provide these functions.

if for example a normal array is set in a function - and another
function called after this is not using normal arrays - then these
should be disabled after their use.

Or will osgES always have to keep track off the current states by
itself?

thanks,

andi 
 
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