hi, is there a possibilty to store/restore the current server/clientstates besides glgetIntegerv() and glPushClient/ServerAttrib? "opengl es" does not provide these functions.
if for example a normal array is set in a function - and another function called after this is not using normal arrays - then these should be disabled after their use. Or will osgES always have to keep track off the current states by itself? thanks, andi ******************************************* Diese E-Mail enthaelt vertrauliche und/oder rechtlich geschuetzte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtuemlich erhalten haben, informieren Sie bitte sofort den Absender und loeschen Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and delete this e-mail. Any unauthorized copying, disclosure or distribution of the contents in this e-mail is strictly forbidden. ******************************************* _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org