thanks - i completely overlooked that :)
 

>-----Ursprüngliche Nachricht-----
>Von: [EMAIL PROTECTED] 
>[mailto:[EMAIL PROTECTED] Im Auftrag 
>von Robert Osfield
>Gesendet: Mittwoch, 20. Februar 2008 14:42
>An: OpenSceneGraph Users
>Betreff: Re: [osg-users] osg es : store/restore states
>
>Hi Andi,
>
>On Feb 20, 2008 1:23 PM, Kremser, Andreas (Praktikant) 
><[EMAIL PROTECTED]> wrote:
>> hi,
>>
>> is there a possibilty to store/restore the current 
>server/clientstates 
>> besides glgetIntegerv() and glPushClient/ServerAttrib?
>> "opengl es" does not provide these functions.
>
>osg::State is used to track OpenGL state including the client 
>state, so you can use this.
>
>> if for example a normal array is set in a function - and another 
>> function called after this is not using normal arrays - then these 
>> should be disabled after their use.
>>
>> Or will osgES always have to keep track off the current states by 
>> itself?
>
>It might be that more state tracking needs to be put into 
>osg::State to help out with the OpenGL ES, but not being 
>really familiar with OpenGL ES yet, and not knowing what 
>precise problems you are hitting up against I can't really say 
>beyond point you in the direction of osg::State as the object 
>for tracking a graphics contexts current state.
>
>Robert.
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>
> 
 
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