If you want an image to be cover all of a model then the best place to do
this assignment is in your modeling package, Multigen Creator has a texture
tools called Surface project and Spherical Project Textures which would take
one image and apply to the polygons selected which correct set all the U
I've been looking through the mailing list and tutorials and I can't seem to
find something that fits my issue. I've got a large node (.osg) exported
with Blender and I can load it and apply a texture (.rgb image) to it but I
can't seem to get the image to cover the whole node. I can set it to REPE
Thanks guys for the quick responses! This is the kind of information you
can't really come by going through the ref docs. I didn't know you could
only use certain plugins could be used as heightfields. I assumed it was
like blender where you can load a bw image and it will create a height map.
Than
What Art says.
.. and, Merry Christmas Paul.
8)
John Montgomery, Glassel, Scotland.
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The question is not if there are still such mail clients exists, it is more do
you like to use mail clients?
As for me I am working with OSG on three different machines, hence
setting up mail client on each of this machine isn't that, that I really want
to do (moving to GoogleMail or similar an
Ok folks,
I do have a possibility to reassign your posts from the mailing list to your
user registered at the forum. If you want your messages to be assigned to you
back, you have to write me an email, like this:
-
Hey, could you please assign my messages to the user:
usern
This one always confuses me. Are there really still e-mail clients out
there that don't thread messages?
There is value to a forum, I suppose but when people argue that they
prefer having messages threaded, it always makes me scratch my head. :)
-Paul
John Montgomery wrote:
Yes, Thanks for
If someone is interested in Chinese,you can visit
OsgChina(http://www.OsgChina.org) or OsgChinaBBS(http://bbs.OsgChina.org) .The
forum is also good for many osg-users.
在2008-12-23,"John Montgomery" 写道:
>Yes, Thanks for this Art.
>I prefer to browse by threaded topic.
>
>---
Yes, Thanks for this Art.
I prefer to browse by threaded topic.
8)
John Montgomery, Glassel, Scotland.
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Hello everyone:
I'm trying to compute LOS on a scene graph that is not being displayed
(this is for "offline" analysis).
Code looks a bit like this:
osgDB::FilePathList
filePath(osgDB::Registry::instance()->getDataFilePathList());
filePath.push_front(dirContainingTerrain);
Hi Bill,
If you do use push and popStateSet then you'll need to do any apply as
well, or you could just do an State::apply(StateSet*).
Robert.
On Mon, Dec 22, 2008 at 6:57 PM, Poirier, Guillaume
wrote:
> Thanks Robert.
>
> Yes I understand why using a state set is better. Would it also be possi
I'd like to echo the sentiment in this thread. Merry Christmas to
everyone, and a happy new year.
Looking forward to another great OSG year to come. With a great
community like this one, how can it not be?
J-S
--
__
Jean-Sebastien Guayje
Hi Art,
Nice job on the forum, with a bit more tweaking this will eliminate
another FAQ :-)
Oh yeah, I forgot, one of the main features one has to implement now is a scan
of all old messages and compare the sender names with registered user names (of
course real names of the users) so that
I think we might get a lot of miss categorized acting of key words alone, a
lot emails could end up in multiple categories or the wrong ones depending
on key words filter alone
Sorry not meaning to be negative, just thinking out loud and what might go
wrong
Thanks again for setting this up
_
Personally I think the forum works great as it, it please thread together
and that's good enough for me
Not sure what you mean the mailing list has no categories and the idea is to
mirror the list.
As Art as said, it takes time and resources to do all this, and while
categories may be
Yes, I know.
The problem lies in the Mail2Forum script, which can connect only one to one,
hence one forum/category to one mailinglist. Having a general mailing list
which isn't splitted up into sublists would make it difficult to find out which
messages belong into which cateogry on the forum.
Hi Art,
great job you've done.
now I don't want to be a party pooper,.. but without categories the forum
isn't that powerful.
having posts in the right categories is where the power of the forum comes
into play.
or do you have plans on solving that? Right now you only have "General"
but I do appr
Thanks Robert.
Yes I understand why using a state set is better. Would it also be possible to
use state.pushStateSet(prog1SS) and popStateSet(prog1SS) in a
drawImplementation() function or this is not intended to be used like that ?
regards,
bill
From:
Oh yeah, I forgot, one of the main features one has to implement now is a scan
of all old messages and compare the sender names with registered user names (of
course real names of the users) so that users registering on the forum get
links to their posts ;)
--
Read this topic on
Hi Robert, glad to hear that you also like it ;)
The current script can handle either POP3 connections or direct MBox file
parsing to get the emails from. I haven't cleaned up my mailbox since 2 months,
hence I was able to import them ;)
As to the mailman, with the current implementation it is
Nice Nice Nice
This was something I was going get to do finally in the new year, but your beat
me to it
I'm like you prefer a forum to the mailing list 8)
Gordon
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Hi Art,
On Mon, Dec 22, 2008 at 4:33 PM, Art Tevs wrote:
> I am glad to present a small christmas gift to the community. After two days
> and one night of hard work I was able to install, and configure a forum which
> has a direct connection to the mailing list. The forum software is phpBB2
>
Great Stuff Art
Capture the magic of Christmas this year see http://www.capturethemagic.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM:
Hi Bill,
Just use attach your Drawable the scene graph without a StateSet, then
use two Geode's that decorate your Drawable, each Geode will have a
StateSet with program one and the second will have program two. This
mechanism is far more flexible that embedded state into Drawables, and
it also w
Hi Hemanth? (Please sign with the name you wish to be addressed as to
avoid confusion, thanks).
There are lots of ways, which way depends upon you exact intersection
needs and they type of model you have. One place to start would the
IntersectionVisitor/LineSegmentIntersector or PolytopeIntersect
I looking for help and inspiration on this one. Collada experts please
note that this email contains some huge simplifications and
generalisations.
Even within the confines of the common profile material effects in
Collada can define the use of more than one texture.
Collada geometries can c
Why not just inverse this matrix ? Not sure, but it can be the solution.
Vincent.
2008/12/22 Renan Mendes
> Vincent,
>
> Thanks for your help, but what I want is exactly the opposite. To
> transform from world to local... Does anybody know the answer to my last
> email?
>
>
>Thank
Thanks. :D
Yes and the nice thing is - one can use both mailing list and the forum!!! I do
like a forum more, because it is just a modern art to bring a community
together, I think.
For beginners it is also a very nice opportunity to have everything in one
place in a sense they are familar wi
Hi Art !
What a nice Christmas gift ! Very impressive !
I would be very useful for beginners not familiar with the mailing list, or
to read the complete discussion. I don't know if I will continue to use list
or change to forum ... maybe both !
Congratulations !
Regards,
Vincent.
2008/12/2
Vincent,
Thanks for your help, but what I want is exactly the opposite. To
transform from world to local... Does anybody know the answer to my last
email?
Thank you.
Renan M Z Mendes
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Hi folks,
I am glad to present a small christmas gift to the community. After two days
and one night of hard work I was able to install, and configure a forum which
has a direct connection to the mailing list. The forum software is phpBB2 with
Mail2Forum MOD and a lot of modifications from my s
Hello,
I have a class deriving from Drawable. In the drawImplementation(), I'd like to
render 2 objects, with 2 different programs (and different textures, uniforms).
What is the best way to do this ?
I tried:
pProgram1->apply(state);
// draw something
pProgram2->apply(state);
// draw som
Hi,
Bounding Sphere implement an intersect() method to test if two bounding
sphere are intersecting ... if one is in the other one, it is considered as
an intersection.
You can create a BS for your point with a little radius, and test the
intersection with the other BS you want.
Maybe you can use
Merry Christmas to all , Happy new year, good Holidays, Happy Halloween (why
not ^^ )
Thanks a lot for your help all along this year.
Vincent.
2008/12/22 Can T. Oguz
> Merry Christmas to all :)
>
> Can
>
> 2008/12/22 Gordon Tomlinson
>
>> Merry Christmas to one and all, may the holidays brin
thank you that worked.
2008/12/22 FlySky :
>
>
> Hi,You can use getscenedata() and writenodefile() to save the scene!
>
>
> 在2008-12-22,"hemanth korrapati" 写道:
>>Hi,
>>
>>How can we save all the objects in a scene as a single model ?
>>
>>Thanks
>>___
Hi,
If we want to know whether a given point is in free space or inside an
obstacle, can we know that ?.
thanks
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Merry Christmas to all :)
Can
2008/12/22 Gordon Tomlinson
> Merry Christmas to one and all, may the holidays bring joy and good
> health
>
>
>
> Another Cracking year for The OpenSceneGraph.
>
>
>
> I would like to thank one and all for the contributions to the project and
> to the mailing l
Hi,You can use getscenedata() and writenodefile() to save the scene!
在2008-12-22,"hemanth korrapati" 写道:
>Hi,
>
>How can we save all the objects in a scene as a single model ?
>
>Thanks
>___
>osg-users mailing list
>osg-users@lists.openscenegr
Thank you!
The same to you.Merry Christmas and a Happy and Prosperous New Year !
在2008-12-22,"Gordon Tomlinson" 写道:
Merry Christmas to one and all, may the holidays bring joy and good health
Another Cracking year for The OpenSceneGraph.
I would like to thank one and all for th
Hi all,
Current SVN has errors when compiling the mdl plugin. All the errors are
related to the use of the u_char type. Here are the files/lines where it
reports errors:
VVDReader.h:57 - u_char num_bones;
MDLReader.h:130-132 - u_char const_direction_light_dot;
osgDB::writeNodeFile( ptrToYourRootNode, "MyScene.osg" ))
osgDB::writeNodeFile( ptrToYourRootNode, "MyScene.ive" ))
osgDB::writeNodeFile( ptrToYourRootNode, "MyScene.flt" ))
etc..
Capture the magic of Christmas this
Hi,Ryan
Can you tell me the type of file what you load?readHeightFieldFile is mainly
based on GDAL plugins.You can have a good knowledge of GDAL in
http://www.gdal.org. The website lists a lot of file types what can be
read/written.
在2008-12-22,"Ryan Morris" 写道:
I'm trying to wrap my he
Hi,
You read/write .osg (ASCII) or .ive (binary) files from the scene.
see osgDB::WriteNodeFile(...)
Regards,
Vincent.
2008/12/22 hemanth korrapati
> Hi,
>
> How can we save all the objects in a scene as a single model ?
>
> Thanks
> ___
> osg-us
Thank you, that was refreshing
On Mon, Dec 22, 2008 at 3:15 PM, J.P. Delport wrote:
> Hi,
>
> hemanth korrapati wrote:
>>
>> Hi
>> I am expecting my code to first rotate the point along y-axis and then
>> rotate the resultant point across x-axis. but only the rotation along
>> z is happening but
Hi,
How can we save all the objects in a scene as a single model ?
Thanks
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Hi,
I cannot answer you about WorldToLocalMatrix, but something can help you
maybe : each node can call getWorldMatrices() wich return a matrix to apply
to the node referenced coordinates to have the world coordinates.
Example : to get the world coordinate of the center of a node I use :*
osg::Ve
Merry Christmas to one and all, may the holidays bring joy and good health
Another Cracking year for The OpenSceneGraph.
I would like to thank one and all for the contributions to the project and
to the mailing list , every contribution counts however small or big and
is highly appreciat
Hi,
I wanted to have the position of a certain shape of my scene in relation
to another shape's coordinate system. As I read in the documentation, there
is a member function of MatrixTransform that computes "WorldToLocalMatrix",
but I'm not sure on how to use it properly. This function has two
Hi,
hemanth korrapati wrote:
Hi
I am expecting my code to first rotate the point along y-axis and then
rotate the resultant point across x-axis. but only the rotation along
z is happening but not along x.
The order you are expecting and the order in the code might not match.
Try swapping the
Hi
A bounding sphere is not there to be displayed it is there to be used for
quick culling operations, it is NOT a scene graph component, it describes a
loose bounding sphere around that encompasses the node and an children of
the node, it basically an XYZ and a radius.
If you want to display thi
Hi
I am expecting my code to first rotate the point along y-axis and then
rotate the resultant point across x-axis. but only the rotation along
z is happening but not along x.
but its happening when i use a code like this:
---
osg::Matrixd mat,mat1;
Hoping that this information could be useful, I write to signal an
error in the book OpenScenegraph Quick Start Guide (black and white
version) available on lulu [1].
The problem is in the index (page vi and age viii) that stop indexing
at page 38. In fact from 2.2 chapter it signal that all the r
Hi,
Bounding sphere is not a drawable, but an osg::Sphere exist, so with you BS
radius and center, you can create a new Sphere to visualize your BS.
Careful to the transformation matrices when getting the center and radius.
Vincent.
2008/12/22 Francesco Argese
> Hi all,
>
> i have a doubt: is
Hi,
It sound normal for me to have a y rotation for result.
Make a little drawing, you will see that.
Vincent.
2008/12/22 hemanth korrapati
> hi all,
>
> I want to rotate a point which is on x-axis by 45 degrees w.r.t z-axis
> and 45 degrees w.r.t x-axis. So I am using the following code
>
>
>
Hi all,
i have a doubt: is it possilble to display a bounding sphere in
wireframe mode? I have seen that the class Bounding Sphere doesn't
iherite from osg::Node so i don't know how to add it to the
scenegraph.
Thanks in advance
Francesco Argese
___
osg
hi all,
I want to rotate a point which is on x-axis by 45 degrees w.r.t z-axis
and 45 degrees w.r.t x-axis. So I am using the following code
Hi Ryan,
You make no mention of what type of file you are trying to load. Only
a small number of the OSG plugins support reading form heightfield,
only two of which read height fields directly - these are the gdal and
ive plugins.
Robert.
On Mon, Dec 22, 2008 at 12:29 AM, Ryan Morris wrote:
>
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