Re: [osg-users] NVidiaTextureTools integration moved from VPB to OSG

2011-01-14 Thread Robert Osfield
Hi Torben, On Fri, Jan 14, 2011 at 7:53 AM, Torben Dannhauer tor...@dannhauer.info wrote: does it work with Nvidia texture tools 2 (newest release) ? Good question, I didn't pay attention to the NVTT version I was using yesterday, it'll be the one I download back in September. Feel free to

[osg-users] FBX writer - Strange behaviour (images lost)

2011-01-14 Thread Sukender
Hi all FBX writer users (kind of narrow subset of osg-users, hey?), I'm experiencing a very strange behaviour when writing FBX files: they have no texturation at all. Plugin options seem correct, and writing FBX materials seem correct. However, the SDK manager object indicates (when debugging)

Re: [osg-users] NVidiaTextureTools integration moved from VPB to OSG

2011-01-14 Thread Torben Dannhauer
Hi Robert, thanks, I'll do - weekend is coming :) It's the backside of doing all that OSG stuff just as a hobby that I always have to wait till weekend for larger work-batches. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] Improper rotation

2011-01-14 Thread Axel Spirtaat
Hi Sergey, really thanks for your help. hybr wrote: Hi, Basically what you need to do is translate rod to (0,0,0), apply rotation that u need, and translate back to original position. If your math is right and you still haven't expected results i'd say that your model has static

Re: [osg-users] NVidiaTextureTools integration moved from VPB to OSG

2011-01-14 Thread Torben Dannhauer
Hi Robert and Wang, Compiling OSG with NVTT works. In OSG and VPB , I specified the 2 NVTT entries. I found that NVCore, NVMath and NVImage was available in OSG, too. Do I need it? Where is it used? In VPB, I found additional CMake entries for libsquish. Wherefore do I need it? Thank you for

Re: [osg-users] NVidiaTextureTools integration moved from VPB to OSG

2011-01-14 Thread Robert Osfield
Hi Torben, On Fri, Jan 14, 2011 at 6:29 PM, Torben Dannhauer tor...@dannhauer.info wrote: In OSG and VPB , I specified the 2 NVTT entries. I found that NVCore, NVMath and NVImage was available in OSG, too. Do I need it? Where is it used? The nvtt plugin is the only place in the OSG that links

[osg-users] Clearing window client area.

2011-01-14 Thread Guy Volckaert
Hi, I have a stituation where the viewport is smaller than the windows, causing the region outside the viewport to not be cleared properly. Does anyone know how to clear the background window? I tied several things including the following: Code: void ClearClientBackground( HWND hWnd ) {

Re: [osg-users] Clearing window client area.

2011-01-14 Thread Jean-Sébastien Guay
Hello Guy, I have a stituation where the viewport is smaller than the windows, causing the region outside the viewport to not be cleared properly. Does anyone know how to clear the background window? By viewport do you mean osg::View? And by window do you mean context? If so then just

Re: [osg-users] Clearing window client area.

2011-01-14 Thread Guy Volckaert
I guess I could have been a little clearer in my description. So here's an example that should help: 1) I have a osg::camera of size 640x480. So the window's client area is 640x480, or GraphicsContext::Trats::(x,y,width,height) = (0, 0, 640, 480). 2) The GL viewport of this camera is 320x240,