Damyon Wiese writes:
Hi Amigoface,
Sorry - I think this commit to blender changed one of the import paths.
http://comments.gmane.org/gmane.comp.video.blender.scm/22522
Ie - my blender auto updated and I had to change one of the import paths to
make the script work - but obviously that
Hi JP,
I had similar problem on 2.8.x, your code doesn't compile for me but
have your tried
wrapping the cursor stuff with
viewer.stopThreading();
..
viewer.startThreading();
/Per
On 26 May 2011 15:40, J.P. Delport jpdelp...@csir.co.za wrote:
Hi all,
the attached little app crashes if I
aaron wetzler writes:
Hi,
I have the following task to do:
1. Import a mesh of a hand (.obj) into blender. Create an armature in Blender
2. Skin the armature with the hand mesh.
3. Export this armature and mesh into OSG.
4. Alter the armature poses in OSG and output a set of jpgs or bmps
Thank you very much for the updated script, it works great. If I have time
I'll test it on anothers models and let you know.
Cheers,
On Mon, May 30, 2011 at 9:37 AM, Alberto Luaces alua...@udc.es wrote:
Damyon Wiese writes:
Hi Amigoface,
Sorry - I think this commit to blender changed
Hi All,
Could users check out, build and test the svn/trunk version of the OSG
and let me know how you get on. I'll be tagging the 2.9.15 release
today so would like to make sure it's at least building across
platforms before I make the release.
Thanks,
Robert.
Hi, Robert
This morning, i've checked your suggestion:
using
osgviewer cow.osg --stereo QUAD_BUFFER
It was same...the problem is still there...sometimes, I got frozen screen...
Then we can say that should be a problem of Drivers or Hardware ?
Thanks alot~
Cheers,
Nan
--
Read
Hi Robert,
Am 30.05.11 10:28, schrieb Robert Osfield:
Could users check out, build and test the svn/trunk version of the OSG
and let me know how you get on. I'll be tagging the 2.9.15 release
today so would like to make sure it's at least building across
platforms before I make the release.
Hi,
On 27/05/11 18:10, Robert Osfield wrote:
Hi All,
On Thu, May 26, 2011 at 2:31 PM, J.P. Delportjpdelp...@csir.co.za wrote:
ulimit -c unlimited
for ((i=0; i100; i++)) do osgviewer --window 0 100 800 600 cow.osg
osgviewer --window 500 0 800 600 cow.osg sleep 0.5; killall osgviewer;
done
Hi,
I would like to use osgCompute outside the computation node, similar to your
osgEndiannessDemo example.
The only difference is that I want to use osgCuda::Texture objects.
From the example source:
Code:
// You can use modules and buffers in the update cycle or everywhere
// you want. But
Hi Paul,
It compiles and runs ok in my Ubuntu 10.04 x86_64 box.
Cheers.
2011/5/27 Michael Weiblen mike.weib...@gmail.com
Excellent work, will get banging on it.
-- mew
On Fri, May 27, 2011 at 8:47 AM, Paul Martz pma...@skew-matrix.com
wrote:
Hi all -- I've just tagged 2.8.5 RC1 and
Hi Per,
On 30/05/11 09:37, Per Nordqvist wrote:
Hi JP,
I had similar problem on 2.8.x, your code doesn't compile for me but
have your tried
wrapping the cursor stuff with
viewer.stopThreading();
..
viewer.startThreading();
hmm, your suggestion works. I didn't realize that viewer.realize()
Hi J.P, et. al,
I have tracked down and fixed the setCursor() crash issue ;-)
The problem occurred because of subtle timing issue with the
GraphicsContext::_threadOfLastMakeCurrent variable in the
GraphicsContext::makeCurrent() and how this variable is used in the
Hi Nan,
On Mon, May 30, 2011 at 9:47 AM, Nan WANG nan.c...@gmail.com wrote:
This morning, i've checked your suggestion:
using
osgviewer cow.osg --stereo QUAD_BUFFER
It was same...the problem is still there...sometimes, I got frozen screen...
As another little test could you try:
Hi,
Did you make sure your audio source is mono? If the file is in stereo format
OpenAL won't use it as a positional sound.
Cheers,
Sami
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39935#39935
Hi Robert,
On 30/05/11 11:36, Robert Osfield wrote:
Hi J.P, et. al,
I have tracked down and fixed the setCursor() crash issue ;-)
The problem occurred because of subtle timing issue with the
GraphicsContext::_threadOfLastMakeCurrent variable in the
GraphicsContext::makeCurrent() and how this
Hi,
No problem building for me here on Windows 7, VS2010 SP1, 32-bit build, default
CMake options + BUILD_OSG_EXAMPLES.
Cheers,
Fred
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39936#39936
___
Yes Robert~
You are completely right~i checked with --SingleThreaded option, but it changes
nothing...sometimes, it happened again.
With the application that are working are based on OpenGL rendering. Because we
are using QuadBuffer projectors and shutter glasses...
It was a strange
Linux RHEL4
I get this error message
/home/local/VariousProjects/osg-2.915/src/osgPlugins/tiff/ReaderWriterTIFF.cpp:188:
error: `streampos' is not a member of `std::ostream'
std::ostream::streampos checkEmpty = fout-tellp();
I fixed it just by removing the ostream
std::streampos checkEmpty =
Hi Alberto
You are right. I found the osgExport and osgAnimation. Im currently really
stuck on the osgExport though and would really like to be able to find a
version of blender and a version of osgExport that work together.
Do you have any experience with this? Do you know which versions of
aaron wetzler writes:
Hi Alberto
You are right. I found the osgExport and osgAnimation. Im currently
really stuck on the osgExport though and would really like to be able
to find a version of blender and a version of osgExport that work
together.
Do you have any experience with this? Do
The current workflow I used to have animation in osg, is using blender
2.49b and the osgexport https://bitbucket.org/cedricpinson/osgexport
If you get the repository you will be able to check example.
Cedric
On Fri, 2011-05-27 at 18:29 +0200, aaron wetzler wrote:
Hi,
I have the following
Thansk Dimi, fix applied and checked in to svn/trunk.
On Mon, May 30, 2011 at 1:19 PM, dimi christop dimi_chris...@yahoo.com wrote:
Linux RHEL4
I get this error message
/home/local/VariousProjects/osg-2.915/src/osgPlugins/tiff/ReaderWriterTIFF.cpp:188:
error: `streampos' is not a member of
Hi Robert,
Build fine on Windows XP (VS2008 SP1), Ubuntu 11.04, and Android NDK
r5 (without any dependencies, as I'm still new to NDK). By the way, I
noticed that there are no Android examples for showing even a simplest
implementation of OSG on Android. Is it possible that we could provide
one
Hi Rui,
On Mon, May 30, 2011 at 2:45 PM, Wang Rui wangra...@gmail.com wrote:
Build fine on Windows XP (VS2008 SP1), Ubuntu 11.04, and Android NDK
r5 (without any dependencies, as I'm still new to NDK).
Thanks for the extensive testing.
By the way, I
noticed that there are no Android
I've been testing it with my application without problems, on Fedora 14
Linux x64.
On Fri, May 27, 2011 at 10:47 AM, Paul Martz pma...@skew-matrix.com wrote:
Hi all -- I've just tagged 2.8.5 RC1 and would like to request your help in
testing. You can check out the release candidate from here:
Hi,
I have an issue with the distance of the front clipping plane of the
viewing frustum.
I mean that my scene is made only of two isolated points, each with an
empty bounding box (i.e. the bb is defined as the 8 vertices
coinciding with the point).
Also, I set:
Hi Gianluca,
The OSG by default will use COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES
settings for osg::Camera which tells the cull traversal to compute the
depth range of scene for each frame based on the extents of the
bounding boxes of the drawables in the scene. Often the computed near
position
Thank you Robert,
you are always clear and precise!
That's the info I need.
Gianluca
-Messaggio originale-
Da: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] Per conto di Robert Osfield
Inviato: lunedì 30 maggio 2011 16:50
A:
Everything OK in Ubuntu 10.04.2 LTS (64-bit).
Regards,
On Mon, May 30, 2011 at 10:28 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi All,
Could users check out, build and test the svn/trunk version of the OSG
and let me know how you get on. I'll be tagging the 2.9.15 release
Hi All,
OpenSceneGraph-2.9.15, released on 30th May 2011, key deliverables in
this dev release are:
Fixes to Coverity reported issues.
Merged pending submissions that fixed a range of bugs and minor
feature additions.
source package : OpenSceneGraph-2.9.15.zip
svn tag: svn co
Hi All,
Last Friday I dived in and did my first pass review of Sukender's work
on a meta data system for the OSG. Now that I've got the 2.9.15 dev
release out the door I've returned for a second look. My current
reaction is that it feels rather too complicated and with it a bit
awkward to
OpenSceneGraph hello i wish someone had let me know about this sooner
http://g.msn.com.br/BR9/1369.0?http://cnbc7.com/news
___
osg-users mailing list
osg-users@lists.openscenegraph.org
32 matches
Mail list logo