Hi,
if I'm not wrong it should be enough to just set Image to DYNAMIC (not the
Texture).
Currently I'm on a travel, so I cannot try your suggestions right now, but I
asked my teammates to do it and I'll let you know as soon as I'll have some
news.
It would be great if both ive and osgb could
Hi,
I suffer very strange problem: osgDB::readNodeFile() method is dramatically
slow when loading *.obj files and is called from Qt4 application. The tiny test
Qt project is attached. For every other format I ever tried everything work
flawlessly.
I also found that the cause is in
Hi J-S and all,
I've put some marks in the matchString() method and now I've collected
some information. While unget() command is executed in the loop, the
rdbuf()-sungetc() returns 'eof' somehow, and the istream is thus set
to badbit. The reading process will then halt because the entire
stream
Some additional information: in_avail() just returns 4096 when unget()
fails. Is it possible that the stream buffer is full?
2011/6/30 Wang Rui wangra...@gmail.com:
Hi J-S and all,
I've put some marks in the matchString() method and now I've collected
some information. While unget() command
Hi Wang,
Thanks for the quick fix, it works like a charm! I see you're back
online, so will you submit it?
Regards,
Andreas
On 2011-06-29 17:35, Wang Rui wrote:
Hi Andreas,
I can confirm this is a bug in the osgSim::LightPointNode serializer
and have quickly repaired it as attached. As it
OK. I'm still considering the matchString() problem and will submit
them together if I could work out a solution. :-)
2011/6/30 Andreas Ekstrand andreas.ekstr...@remograph.com:
Hi Wang,
Thanks for the quick fix, it works like a charm! I see you're back online,
so will you submit it?
Hi,
I'm playing around with the osgText::Text class. I have noticed the addition of
the Bounding Box to it, which makes the text more readable and easier to notice.
I'm trying to make this box pickable. I've been looking into the osgPick and
other examples with no luck.
Is it feasible? Or
On Thu, 2011-06-30 at 16:05 +0200, Daniel Cámpora wrote:
Hi,
I'm playing around with the osgText::Text class. I have noticed the addition
of the Bounding Box to it, which makes the text more readable and easier to
notice.
I'm trying to make this box pickable. I've been looking into the
On 6/29/2011 11:10 PM, Christiansen, Brad wrote:
Hi,
From my personal experience, I updated to SP1 and rebuilt our OSG based
application without re-building OSG or the 3rd party dependencies, and had no
issues. This is only one small data point though and it is on my TODO list to
rebuild
On 6/29/2011 4:15 PM, Daniel Peraza wrote:
I thought that ReaderWriters were registered at startup. If you had not told
me, I'd never noticed because documentation about it's very reduced.
On the contrary, I'd wager that OSG's plugin system is one of the
better-documented features in OSG.
I threw in my two cents and pimped OSG in the Reddit comments.
http://www.reddit.com/r/programming/comments/icfw3/opengl_vs_direct3d_a_tale_of_missed_opportunities/
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene
No, sorry. Quick Start Guide is great, but it was too dense for me given that
I'm a newbie looking for a way to make progress quickly. So I preferred to look
at the new OSG 3.0 book and the doxygen docs. (The doxygen docs has much
classes/methods documentation missing).
Anyway, thanks a lot
On Thu, 2011-06-30 at 10:03 -0600, Chris 'Xenon' Hanson wrote:
I threw in my two cents and pimped OSG in the Reddit comments.
http://www.reddit.com/r/programming/comments/icfw3/opengl_vs_direct3d_a_tale_of_missed_opportunities/
Another redditor!!! :)
Hi Chris,
I threw in my two cents and pimped OSG in the Reddit comments.
http://www.reddit.com/r/programming/comments/icfw3/opengl_vs_direct3d_a_tale_of_missed_opportunities/
That was a pretty good write-up, though it stops when things start
getting interesting again.
And I agree with
Wow, that's a fascinating read.
I took a look at D3D at V1.0 and didn't make it thru Chapter #1. BTW, I still
have that book. :O
Looked like a bunch of Jr. High kids wrote it - much like most of their API's
at the time.
Although, I have to say they've 'grown up' as their API's are no longer
Chris,
Great defense of OGL. Clearly there were a few OGL bigots in that forum
that really spiced things up with some of their comments. The DirectX
vs. OGL debate is more akin to a religious war than anything else.
Long live OGL...and of course, OSG...
-Shayne
-Original Message-
From:
Hi All,
A serious problem was found that some newly added .osgt models
(spaceship, lz and dumptruck) will cause infinite loop while reading.
I've studied into the source code and guessed the reason is that
istream under Windows doesn't handle unget() in an expected way. That
is, the reading
Hi Wang Rui,
Could you please help test the .osgt reader under Windows and other
platforms to make sure it can work? It will be appreciated if there
are enough feedbacks and bug reports before I could submit the change
with security.
I can have a look on Monday, if that's ok with you.
Hi,
False joy :(
It lasted less than two hours. And it all again :(
Toute la 3D est fonctionnelle pour tout les logiciel sauf FG. Même osgviewer
fonctionne. Je me demande si ce n'est pas FG la cause de tout cela.
Thank you!
Cheers,
Emmanuel
Some aircraft for
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