Re: [osg-users] OSGExp, movie textures and OSG file formats

2011-06-30 Thread Alessandro Terenzi
Hi, if I'm not wrong it should be enough to just set Image to DYNAMIC (not the Texture). Currently I'm on a travel, so I cannot try your suggestions right now, but I asked my teammates to do it and I'll let you know as soon as I'll have some news. It would be great if both ive and osgb could

[osg-users] [osgPlugins] readNodeFile() with OBJ files is extremely slow when used in Qt4 app

2011-06-30 Thread Alexey Chernov
Hi, I suffer very strange problem: osgDB::readNodeFile() method is dramatically slow when loading *.obj files and is called from Qt4 application. The tiny test Qt project is attached. For every other format I ever tried everything work flawlessly. I also found that the cause is in

Re: [osg-users] Infinite loop at osgt loading

2011-06-30 Thread Wang Rui
Hi J-S and all, I've put some marks in the matchString() method and now I've collected some information. While unget() command is executed in the loop, the rdbuf()-sungetc() returns 'eof' somehow, and the istream is thus set to badbit. The reading process will then halt because the entire stream

Re: [osg-users] Infinite loop at osgt loading

2011-06-30 Thread Wang Rui
Some additional information: in_avail() just returns 4096 when unget() fails. Is it possible that the stream buffer is full? 2011/6/30 Wang Rui wangra...@gmail.com: Hi J-S and all, I've put some marks in the matchString() method and now I've collected some information. While unget() command

Re: [osg-users] Lightpoints in osgt/osgb/osgx

2011-06-30 Thread Andreas Ekstrand
Hi Wang, Thanks for the quick fix, it works like a charm! I see you're back online, so will you submit it? Regards, Andreas On 2011-06-29 17:35, Wang Rui wrote: Hi Andreas, I can confirm this is a bug in the osgSim::LightPointNode serializer and have quickly repaired it as attached. As it

Re: [osg-users] Lightpoints in osgt/osgb/osgx

2011-06-30 Thread Wang Rui
OK. I'm still considering the matchString() problem and will submit them together if I could work out a solution. :-) 2011/6/30 Andreas Ekstrand andreas.ekstr...@remograph.com: Hi Wang, Thanks for the quick fix, it works like a charm! I see you're back online, so will you submit it?

[osg-users] Picking bounding boxes of texts

2011-06-30 Thread Daniel Cámpora
Hi, I'm playing around with the osgText::Text class. I have noticed the addition of the Bounding Box to it, which makes the text more readable and easier to notice. I'm trying to make this box pickable. I've been looking into the osgPick and other examples with no luck. Is it feasible? Or

Re: [osg-users] Picking bounding boxes of texts

2011-06-30 Thread Jeremy Moles
On Thu, 2011-06-30 at 16:05 +0200, Daniel Cámpora wrote: Hi, I'm playing around with the osgText::Text class. I have noticed the addition of the Bounding Box to it, which makes the text more readable and easier to notice. I'm trying to make this box pickable. I've been looking into the

Re: [osg-users] VC++10 SP1 binary miscibility?

2011-06-30 Thread Chris 'Xenon' Hanson
On 6/29/2011 11:10 PM, Christiansen, Brad wrote: Hi, From my personal experience, I updated to SP1 and rebuilt our OSG based application without re-building OSG or the 3rd party dependencies, and had no issues. This is only one small data point though and it is on my TODO list to rebuild

Re: [osg-users] How to get the listof supported file formats

2011-06-30 Thread Paul Martz
On 6/29/2011 4:15 PM, Daniel Peraza wrote: I thought that ReaderWriters were registered at startup. If you had not told me, I'd never noticed because documentation about it's very reduced. On the contrary, I'd wager that OSG's plugin system is one of the better-documented features in OSG.

[osg-users] OpenGL vs Direct3D: A tale of missed opportunities, gross stupidity, willful blindness, and simple foolishness.

2011-06-30 Thread Chris 'Xenon' Hanson
I threw in my two cents and pimped OSG in the Reddit comments. http://www.reddit.com/r/programming/comments/icfw3/opengl_vs_direct3d_a_tale_of_missed_opportunities/ -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene

Re: [osg-users] How to get the listof supported file formats

2011-06-30 Thread Daniel Peraza
No, sorry. Quick Start Guide is great, but it was too dense for me given that I'm a newbie looking for a way to make progress quickly. So I preferred to look at the new OSG 3.0 book and the doxygen docs. (The doxygen docs has much classes/methods documentation missing). Anyway, thanks a lot

Re: [osg-users] OpenGL vs Direct3D: A tale of missed opportunities, gross stupidity, willful blindness, and simple foolishness.

2011-06-30 Thread Jeremy Moles
On Thu, 2011-06-30 at 10:03 -0600, Chris 'Xenon' Hanson wrote: I threw in my two cents and pimped OSG in the Reddit comments. http://www.reddit.com/r/programming/comments/icfw3/opengl_vs_direct3d_a_tale_of_missed_opportunities/ Another redditor!!! :)

Re: [osg-users] OpenGL vs Direct3D: A tale of missed opportunities, gross stupidity, willful blindness, and simple foolishness.

2011-06-30 Thread Jean-Sébastien Guay
Hi Chris, I threw in my two cents and pimped OSG in the Reddit comments. http://www.reddit.com/r/programming/comments/icfw3/opengl_vs_direct3d_a_tale_of_missed_opportunities/ That was a pretty good write-up, though it stops when things start getting interesting again. And I agree with

Re: [osg-users] OpenGL vs Direct3D: A tale of missed opportunities, gross stupidity, willful blindness, and simple foolishness.

2011-06-30 Thread Buckley, Bob CTR MDA/DES
Wow, that's a fascinating read. I took a look at D3D at V1.0 and didn't make it thru Chapter #1. BTW, I still have that book. :O Looked like a bunch of Jr. High kids wrote it - much like most of their API's at the time. Although, I have to say they've 'grown up' as their API's are no longer

Re: [osg-users] OpenGL vs Direct3D: A tale of missed opportunities, gross stupidity, willful blindness, and simple foolishness.

2011-06-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Chris, Great defense of OGL. Clearly there were a few OGL bigots in that forum that really spiced things up with some of their comments. The DirectX vs. OGL debate is more akin to a religious war than anything else. Long live OGL...and of course, OSG... -Shayne -Original Message- From:

[osg-users] Rewriting of the osgt reader (was: Re: Infinite loop at osgt loading)

2011-06-30 Thread Wang Rui
Hi All, A serious problem was found that some newly added .osgt models (spaceship, lz and dumptruck) will cause infinite loop while reading. I've studied into the source code and guessed the reason is that istream under Windows doesn't handle unget() in an expected way. That is, the reading

Re: [osg-users] Rewriting of the osgt reader (was: Re: Infinite loop at osgt loading)

2011-06-30 Thread Jean-Sébastien Guay
Hi Wang Rui, Could you please help test the .osgt reader under Windows and other platforms to make sure it can work? It will be appreciated if there are enough feedbacks and bug reports before I could submit the change with security. I can have a look on Monday, if that's ok with you.

Re: [osg-users] [build] OSG 3.1.0 SVN don't work for me

2011-06-30 Thread BARANGER Emmanuel
Hi, False joy :( It lasted less than two hours. And it all again :( Toute la 3D est fonctionnelle pour tout les logiciel sauf FG. Même osgviewer fonctionne. Je me demande si ce n'est pas FG la cause de tout cela. Thank you! Cheers, Emmanuel Some aircraft for